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HeightMapDumper.cs
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HeightMapDumper.cs
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using System;
using System.Diagnostics;
/*
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OSRSCache
{
using Store = OSRSCache.fs.Store;
using Region = OSRSCache.region.Region;
using RegionLoader = OSRSCache.region.RegionLoader;
public class HeightMapDumper
{
private const int MAP_SCALE = 1;
private const float MAX_HEIGHT = 2048f;
private readonly Store store;
private RegionLoader regionLoader;
public HeightMapDumper(Store store)
{
this.store = store;
}
public virtual void load()
{
regionLoader = new RegionLoader(store);
regionLoader.loadRegions();
regionLoader.calculateBounds();
}
// public virtual BufferedImage drawHeightMap(int z)
// {
// int minX = regionLoader.LowestX.BaseX;
// int minY = regionLoader.LowestY.BaseY;
//
// int maxX = regionLoader.HighestX.BaseX + Region.X;
// int maxY = regionLoader.HighestY.BaseY + Region.Y;
//
// int dimX = maxX - minX;
// int dimY = maxY - minY;
//
// dimX *= MAP_SCALE;
// dimY *= MAP_SCALE;
//
// Console.WriteLine("Map image dimensions: {}px x {}px, {}px per map square ({} MB)", dimX, dimY, MAP_SCALE, (dimX * dimY / 1024 / 1024));
//
// BufferedImage image = new BufferedImage(dimX, dimY, BufferedImage.TYPE_INT_RGB);
// draw(image, z);
// return image;
// }
// private void draw(BufferedImage image, int z)
// {
// int max = int.MinValue;
// int min = int.MaxValue;
//
// foreach (Region region in regionLoader.Regions)
// {
// int baseX = region.BaseX;
// int baseY = region.BaseY;
//
// // to pixel X
// int drawBaseX = baseX - regionLoader.LowestX.BaseX;
//
// // to pixel Y. top most y is 0, but the top most
// // region has the greatest y, so invert
// int drawBaseY = regionLoader.HighestY.BaseY - baseY;
//
// for (int x = 0; x < Region.X; ++x)
// {
// int drawX = drawBaseX + x;
//
// for (int y = 0; y < Region.Y; ++y)
// {
// int drawY = drawBaseY + (Region.Y - 1 - y);
//
// int height = region.getTileHeight(z, x, y);
// if (height > max)
// {
// max = height;
// }
// if (height < min)
// {
// min = height;
// }
//
// int rgb = toColor(height);
//
// drawMapSquare(image, drawX, drawY, rgb);
// }
// }
// }
// Console.WriteLine("max " + max);
// Console.WriteLine("min " + min);
// }
// private int toColor(int height)
// {
// // height seems to be between -2040 and 0, inclusive
// height = -height;
// // Convert to between 0 and 1
// float color = (float) height / MAX_HEIGHT;
//
// Debug.Assert(color >= 0.0f && color <= 1.0f);
//
// return (new Color(color, color, color)).getRGB();
// }
// private void drawMapSquare(BufferedImage image, int x, int y, int rgb)
// {
// x *= MAP_SCALE;
// y *= MAP_SCALE;
//
// for (int i = 0; i < MAP_SCALE; ++i)
// {
// for (int j = 0; j < MAP_SCALE; ++j)
// {
// image.setRGB(x + i, y + j, rgb);
// }
// }
// }
}
}