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# Some general ignore patterns | ||
build/ | ||
obj/ | ||
*.o | ||
Debug*/ | ||
Release*/ | ||
*.mode* | ||
*.app/ | ||
*.pyc | ||
.svn/ | ||
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#VisualCode | ||
.vscode/browse.db* | ||
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#XCode | ||
*.pbxuser | ||
*.perspective | ||
*.perspectivev3 | ||
*.mode1v3 | ||
*.mode2v3 | ||
#XCode 4 | ||
xcuserdata | ||
*.xcworkspace | ||
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#Code::Blocks | ||
*.depend | ||
*.layout | ||
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#Visual Studio | ||
*.sdf | ||
*.opensdf | ||
*.suo | ||
ipch/ | ||
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#Eclipse | ||
.metadata | ||
local.properties | ||
.externalToolBuilders | ||
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# OS-specific ignore patterns | ||
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#Linux | ||
*~ | ||
# KDE | ||
.directory | ||
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#OSX | ||
.DS_Store | ||
*.swp | ||
*~.nib | ||
# Thumbnails | ||
._* | ||
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#Windows | ||
# Windows image file caches | ||
Thumbs.db | ||
# Folder config file | ||
Desktop.ini | ||
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#Android | ||
.csettings | ||
/libs/openFrameworksCompiled/project/android/paths.make | ||
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# Miscellaneous | ||
.mailmap | ||
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nohup.out | ||
bin/Serial | ||
bin/libfmodex.so | ||
|
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# Attempt to load a config.make file. | ||
# If none is found, project defaults in config.project.make will be used. | ||
ifneq ($(wildcard config.make),) | ||
include config.make | ||
endif | ||
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# make sure the the OF_ROOT location is defined | ||
ifndef OF_ROOT | ||
OF_ROOT=$(realpath ../../../../../..) | ||
endif | ||
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# call the project makefile! | ||
include $(OF_ROOT)/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk |
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//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT. | ||
//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED | ||
OF_PATH = ../../../.. | ||
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//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE | ||
#include "../../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig" | ||
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//ICONS - NEW IN 0072 | ||
ICON_NAME_DEBUG = icon-debug.icns | ||
ICON_NAME_RELEASE = icon.icns | ||
ICON_FILE_PATH = $(OF_PATH)/libs/openFrameworksCompiled/project/osx/ | ||
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//IF YOU WANT AN APP TO HAVE A CUSTOM ICON - PUT THEM IN YOUR DATA FOLDER AND CHANGE ICON_FILE_PATH to: | ||
//ICON_FILE_PATH = bin/data/ | ||
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OTHER_CFLAGS = $(OF_CORE_CFLAGS) | ||
OTHER_LDFLAGS = $(OF_CORE_LIBS) $(OF_CORE_FRAMEWORKS) | ||
HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS) |
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ofxShader |
Empty file.
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#ifdef GL_ES | ||
precision mediump float; | ||
#endif | ||
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uniform sampler2D u_buffer0; | ||
uniform sampler2D u_buffer1; | ||
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uniform vec2 u_resolution; | ||
uniform vec2 u_mouse; | ||
uniform float u_time; | ||
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varying vec2 v_texcoord; | ||
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#define ITERATIONS 9 | ||
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float diffU = 0.25; | ||
float diffV = 0.05; | ||
float f = 0.1; | ||
float k = 0.063; | ||
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float random (in float x) { | ||
return fract(sin(x)*43758.5453123); | ||
} | ||
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float random (vec2 st) { | ||
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))*43758.5453123); | ||
} | ||
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void main() { | ||
vec2 st = v_texcoord; | ||
// st.y = 1.0 - st.y; | ||
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#ifdef BUFFER_0 | ||
// PING BUFFER | ||
// | ||
// Note: Here is where most of the action happens. But need's to read | ||
// te content of the previous pass, for that we are making another buffer | ||
// BUFFER_1 (u_buffer1) | ||
vec2 pixel = 1./u_resolution; | ||
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float kernel[9]; | ||
kernel[0] = 0.707106781; | ||
kernel[1] = 1.0; | ||
kernel[2] = 0.707106781; | ||
kernel[3] = 1.0; | ||
kernel[4] = -6.82842712; | ||
kernel[5] = 1.0; | ||
kernel[6] = 0.707106781; | ||
kernel[7] = 1.0; | ||
kernel[8] = 0.707106781; | ||
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vec2 offset[9]; | ||
offset[0] = pixel * vec2(-1.0,-1.0); | ||
offset[1] = pixel * vec2( 0.0,-1.0); | ||
offset[2] = pixel * vec2( 1.0,-1.0); | ||
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offset[3] = pixel * vec2(-1.0,0.0); | ||
offset[4] = pixel * vec2( 0.0,0.0); | ||
offset[5] = pixel * vec2( 1.0,0.0); | ||
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offset[6] = pixel * vec2(-1.0,1.0); | ||
offset[7] = pixel * vec2( 0.0,1.0); | ||
offset[8] = pixel * vec2( 1.0,1.0); | ||
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vec2 texColor = texture2D(u_buffer1, st).rb; | ||
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vec2 uv = st; | ||
float t = u_time; | ||
uv -= u_mouse/u_resolution; | ||
float pct = random(u_time); | ||
float srcTexColor = smoothstep(.999+pct*0.0001,1.,1.-dot(uv,uv))*random(st)*pct; | ||
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vec2 lap = vec2(0.0); | ||
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for (int i=0; i < ITERATIONS; i++){ | ||
vec2 tmp = texture2D(u_buffer1, st + offset[i]).rb; | ||
lap += tmp * kernel[i]; | ||
} | ||
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float F = f + srcTexColor * 0.025 - 0.0005; | ||
float K = k + srcTexColor * 0.025 - 0.0005; | ||
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float u = texColor.r; | ||
float v = texColor.g + srcTexColor * 0.5; | ||
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float uvv = u * v * v; | ||
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float du = diffU * lap.r - uvv + F * (1.0 - u); | ||
float dv = diffV * lap.g + uvv - (F + K) * v; | ||
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u += du * 0.6; | ||
v += dv * 0.6; | ||
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gl_FragColor = vec4(clamp( u, 0.0, 1.0 ), 1.0 - u/v ,clamp( v, 0.0, 1.0 ), 1.0); | ||
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#elif defined( BUFFER_1 ) | ||
// PONG BUFFER | ||
// | ||
// Note: Just copy the content of the BUFFER0 so it can be | ||
// read by it in the next frame | ||
// | ||
gl_FragColor = texture2D(u_buffer0, st); | ||
#else | ||
// Main Buffer | ||
vec3 color = vec3(0.0); | ||
color = texture2D(u_buffer1, st).rgb; | ||
// color.r = 1.; | ||
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gl_FragColor = vec4(color, 1.0); | ||
#endif | ||
} |
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################################################################################ | ||
# CONFIGURE PROJECT MAKEFILE (optional) | ||
# This file is where we make project specific configurations. | ||
################################################################################ | ||
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################################################################################ | ||
# OF ROOT | ||
# The location of your root openFrameworks installation | ||
# (default) OF_ROOT = ../../../../../.. | ||
################################################################################ | ||
# OF_ROOT = ../../../../../.. | ||
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################################################################################ | ||
# PROJECT ROOT | ||
# The location of the project - a starting place for searching for files | ||
# (default) PROJECT_ROOT = . (this directory) | ||
# | ||
################################################################################ | ||
# PROJECT_ROOT = . | ||
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################################################################################ | ||
# PROJECT SPECIFIC CHECKS | ||
# This is a project defined section to create internal makefile flags to | ||
# conditionally enable or disable the addition of various features within | ||
# this makefile. For instance, if you want to make changes based on whether | ||
# GTK is installed, one might test that here and create a variable to check. | ||
################################################################################ | ||
# None | ||
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################################################################################ | ||
# PROJECT EXTERNAL SOURCE PATHS | ||
# These are fully qualified paths that are not within the PROJECT_ROOT folder. | ||
# Like source folders in the PROJECT_ROOT, these paths are subject to | ||
# exlclusion via the PROJECT_EXLCUSIONS list. | ||
# | ||
# (default) PROJECT_EXTERNAL_SOURCE_PATHS = (blank) | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_EXTERNAL_SOURCE_PATHS = | ||
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################################################################################ | ||
# PROJECT EXCLUSIONS | ||
# These makefiles assume that all folders in your current project directory | ||
# and any listed in the PROJECT_EXTERNAL_SOURCH_PATHS are are valid locations | ||
# to look for source code. The any folders or files that match any of the | ||
# items in the PROJECT_EXCLUSIONS list below will be ignored. | ||
# | ||
# Each item in the PROJECT_EXCLUSIONS list will be treated as a complete | ||
# string unless teh user adds a wildcard (%) operator to match subdirectories. | ||
# GNU make only allows one wildcard for matching. The second wildcard (%) is | ||
# treated literally. | ||
# | ||
# (default) PROJECT_EXCLUSIONS = (blank) | ||
# | ||
# Will automatically exclude the following: | ||
# | ||
# $(PROJECT_ROOT)/bin% | ||
# $(PROJECT_ROOT)/obj% | ||
# $(PROJECT_ROOT)/%.xcodeproj | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_EXCLUSIONS = | ||
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################################################################################ | ||
# PROJECT LINKER FLAGS | ||
# These flags will be sent to the linker when compiling the executable. | ||
# | ||
# (default) PROJECT_LDFLAGS = -Wl,-rpath=./libs | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
# | ||
# Currently, shared libraries that are needed are copied to the | ||
# $(PROJECT_ROOT)/bin/libs directory. The following LDFLAGS tell the linker to | ||
# add a runtime path to search for those shared libraries, since they aren't | ||
# incorporated directly into the final executable application binary. | ||
################################################################################ | ||
# PROJECT_LDFLAGS=-Wl,-rpath=./libs | ||
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################################################################################ | ||
# PROJECT DEFINES | ||
# Create a space-delimited list of DEFINES. The list will be converted into | ||
# CFLAGS with the "-D" flag later in the makefile. | ||
# | ||
# (default) PROJECT_DEFINES = (blank) | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_DEFINES = | ||
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################################################################################ | ||
# PROJECT CFLAGS | ||
# This is a list of fully qualified CFLAGS required when compiling for this | ||
# project. These CFLAGS will be used IN ADDITION TO the PLATFORM_CFLAGS | ||
# defined in your platform specific core configuration files. These flags are | ||
# presented to the compiler BEFORE the PROJECT_OPTIMIZATION_CFLAGS below. | ||
# | ||
# (default) PROJECT_CFLAGS = (blank) | ||
# | ||
# Note: Before adding PROJECT_CFLAGS, note that the PLATFORM_CFLAGS defined in | ||
# your platform specific configuration file will be applied by default and | ||
# further flags here may not be needed. | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_CFLAGS = | ||
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################################################################################ | ||
# PROJECT OPTIMIZATION CFLAGS | ||
# These are lists of CFLAGS that are target-specific. While any flags could | ||
# be conditionally added, they are usually limited to optimization flags. | ||
# These flags are added BEFORE the PROJECT_CFLAGS. | ||
# | ||
# PROJECT_OPTIMIZATION_CFLAGS_RELEASE flags are only applied to RELEASE targets. | ||
# | ||
# (default) PROJECT_OPTIMIZATION_CFLAGS_RELEASE = (blank) | ||
# | ||
# PROJECT_OPTIMIZATION_CFLAGS_DEBUG flags are only applied to DEBUG targets. | ||
# | ||
# (default) PROJECT_OPTIMIZATION_CFLAGS_DEBUG = (blank) | ||
# | ||
# Note: Before adding PROJECT_OPTIMIZATION_CFLAGS, please note that the | ||
# PLATFORM_OPTIMIZATION_CFLAGS defined in your platform specific configuration | ||
# file will be applied by default and further optimization flags here may not | ||
# be needed. | ||
# | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_OPTIMIZATION_CFLAGS_RELEASE = | ||
# PROJECT_OPTIMIZATION_CFLAGS_DEBUG = | ||
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################################################################################ | ||
# PROJECT COMPILERS | ||
# Custom compilers can be set for CC and CXX | ||
# (default) PROJECT_CXX = (blank) | ||
# (default) PROJECT_CC = (blank) | ||
# Note: Leave a leading space when adding list items with the += operator | ||
################################################################################ | ||
# PROJECT_CXX = | ||
# PROJECT_CC = |
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// Icon Resource Definition | ||
#define MAIN_ICON 102 | ||
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#if defined(_DEBUG) | ||
MAIN_ICON ICON "icon_debug.ico" | ||
#else | ||
MAIN_ICON ICON "icon.ico" | ||
#endif |
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