-
Notifications
You must be signed in to change notification settings - Fork 0
/
dicesinterface.py
202 lines (169 loc) · 8.23 KB
/
dicesinterface.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#
# Nesse modulo constam as funcoes da interface relacionadas a exibicao dos
# dados e da interacao do usuario com os dados
#
from tkinter import *
from PIL import ImageTk, Image
import gamemanager as gm
__all__ = ['displayDices','getFinalSeq','removeDicesElements','startDiceElements']
global dicesFrame
#
# Inicializa os elementos
#
def startDiceElements(root):
global mainRoot
global dicesFrame
global diceCanvas
mainRoot = root
dicesFrame = Frame(mainRoot)
diceCanvas = Canvas(dicesFrame, width=500, height=150, bg='white')
#
# Exibe os dados lancados pelo usuario para escolher quais lancar novamenrte
#
def displayDices(seq, chances):
global mainRoot
global dicesFrame
global diceCanvas
global finalSeq
dicesFrame.pack(side= BOTTOM)
# Se ja jogou uma vez limpa av view para exibir de novo
if(chances < 2):
diceCanvas.delete("all")
diceCanvas.pack_forget()
diceCanvas.pack(expand=YES, fill=BOTH)
# Dimensoes do diceCanvas
canvasw = diceCanvas.winfo_width()
canvash = diceCanvas.winfo_height()
startedSelectingDices = [False]
# Imagem dos dados
global dice1Image
global dice2Image
global dice3Image
global dice4Image
global dice5Image
global dice6Image
dice1Image = ImageTk.PhotoImage(Image.open("images/dado_1.png"))
dice2Image = ImageTk.PhotoImage(Image.open("images/dado_2.png"))
dice3Image = ImageTk.PhotoImage(Image.open("images/dado_3.png"))
dice4Image = ImageTk.PhotoImage(Image.open("images/dado_4.png"))
dice5Image = ImageTk.PhotoImage(Image.open("images/dado_5.png"))
dice6Image = ImageTk.PhotoImage(Image.open("images/dado_6.png"))
# Dimensao dos dados
diceSize = [dice1Image.width(), dice1Image.height()]
# Array de imagens dos dados
diceImages = []
# Array de posicao dos dados
dicePos = [[],[],[],[],[]] #posicao de cada um dos 5 dados
# Passa a sequencia final recebida do modulo dicemanager
finalSeq = []
finalSeq += seq
# Parser para as imagens dos dados e tambem calculo da posicao deles na tela
for i in range(len(seq)):
if(seq[i] == 1):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice1Image, anchor=CENTER)]
if(seq[i] == 2):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice2Image, anchor=CENTER)]
if(seq[i] == 3):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice3Image, anchor=CENTER)]
if(seq[i] == 4):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice4Image, anchor=CENTER)]
if(seq[i] == 5):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice5Image, anchor=CENTER)]
if(seq[i] == 6):
diceImages += [diceCanvas.create_image(176 + i*42, 50, image=dice6Image, anchor=CENTER)]
dicePos[i] += [150 + i*42, 34]
# Imagens e criacao de imagens no canvas para botoes
maintainimage = ImageTk.PhotoImage(Image.open("images/confirm.png"))
changeImage = ImageTk.PhotoImage(Image.open("images/changedices.png"))
maintainButton = diceCanvas.create_image((250-5) - (maintainimage.width()/2), 120, image=maintainimage, anchor=CENTER, tags = 'maintainButtonTag')
changeButton = diceCanvas.create_image((250+5) + (changeImage.width()/2), 120, image=changeImage, anchor=CENTER, tags = 'changeButtonTag')
tossAgainImage = ImageTk.PhotoImage(Image.open("images/tossAgain.png"))
tossAgainButton = diceCanvas.create_image((250), 120, image=tossAgainImage, anchor=CENTER, tags = 'tossAgainButtonTag', state = 'hidden')
# Posicao e dimensao do botoes
maintainButtonSize = [maintainimage.width(), maintainimage.height()]
maintainButtonPos = [diceCanvas.coords('maintainButtonTag')[0] - maintainButtonSize[0]/2, diceCanvas.coords('maintainButtonTag')[1] - maintainButtonSize[1]/2]
changeButtonSize = [changeImage.width(), changeImage.height()]
changeButtonPos = [diceCanvas.coords('changeButtonTag')[0] - changeButtonSize[0]/2, diceCanvas.coords('changeButtonTag')[1] - changeButtonSize[1]/2]
tossAgainButtonSize = [tossAgainImage.width(), tossAgainImage.height()]
tossAgainButtonPos = [diceCanvas.coords('tossAgainButtonTag')[0] - tossAgainButtonSize[0]/2, diceCanvas.coords('tossAgainButtonTag')[1] - tossAgainButtonSize[1]/2]
# Se o usuario nao possui mais chances de jogar apenas sao exibidos seus dados finais
if(chances == 0):
diceCanvas.itemconfigure(maintainButton, state = 'hidden')
diceCanvas.itemconfigure(changeButton, state = 'hidden')
maintainimage = ImageTk.PhotoImage(Image.open("images/confirm.png"))
confirmButton = diceCanvas.create_image((250), 120, image=maintainimage, anchor=CENTER, tags = 'confirmButtonTag')
confirmButtonSize = [maintainimage.width(), maintainimage.height()]
confirmButtonPos = [diceCanvas.coords('confirmButtonTag')[0] - confirmButtonSize[0]/2, diceCanvas.coords('confirmButtonTag')[1] - confirmButtonSize[1]/2]
# Decisoes sobre os dados baseados em cliques no canvas
def dicesChoice(event):
global diceCanvas
if(chances == 0):
# Confirma a sequencia final de dados
if(event.x >= confirmButtonPos[0] and event.x <= (confirmButtonPos[0]+confirmButtonSize[0])):
if(event.y >= confirmButtonPos[1] and event.y <= (confirmButtonPos[1]+confirmButtonSize[1])):
mainRoot.quit()
else:
# Ainda nao comecou a selecionar os dados
if(startedSelectingDices[0] == 0):
# Resolve manter a sequencia de dados
if(event.x >= maintainButtonPos[0] and event.x <= (maintainButtonPos[0]+maintainButtonSize[0])):
if(event.y >= maintainButtonPos[1] and event.y <= (maintainButtonPos[1]+maintainButtonSize[1])):
dicesFrame.pack_forget()
mainRoot.quit()
# Resolve alterar a sequencia de dados
if(event.x >= changeButtonPos[0] and event.x <= (changeButtonPos[0]+changeButtonSize[0])):
if(event.y >= changeButtonPos[1] and event.y <= (changeButtonPos[1]+changeButtonSize[1])):
diceCanvas.itemconfigure(tossAgainButton, state = 'normal')
diceCanvas.itemconfigure(maintainButton, state = 'hidden')
diceCanvas.itemconfigure(changeButton, state = 'hidden')
startedSelectingDices[0] = 1
# Ja comecou a alterar a sequencia de dados
if(startedSelectingDices[0] == 1):
# Confirma os dados a serem lancados novamente
if(event.x >= tossAgainButtonPos[0] and event.x <= (tossAgainButtonPos[0]+tossAgainButtonSize[0])):
if(event.y >= tossAgainButtonPos[1] and event.y <= (tossAgainButtonPos[1]+tossAgainButtonSize[1])):
startedSelectingDices[0] = 2
mainRoot.quit()
# Seleciona o dado 1
if(event.x >= dicePos[0][0] + 10 and event.x <= (dicePos[0][0]+42)):
if(event.y >= dicePos[0][1] and event.y <= (dicePos[0][1]+32)):
print("Selecionou D1")
diceCanvas.create_rectangle(dicePos[0][0]+10, dicePos[0][1], dicePos[0][0]+43, dicePos[0][1]+32, outline="#1f1", width = 2)
finalSeq.remove(seq[0])
# Seleciona o dado 2
if(event.x >= dicePos[1][0] + 10 and event.x <= (dicePos[1][0]+42)):
if(event.y >= dicePos[1][1] and event.y <= (dicePos[1][1]+32)):
print("Selecionou D2")
diceCanvas.create_rectangle(dicePos[1][0]+10, dicePos[1][1], dicePos[1][0]+43, dicePos[1][1]+32, outline="#1f1", width = 2)
finalSeq.remove(seq[1])
# Seleciona o dado 3
if(event.x >= dicePos[2][0] + 10 and event.x <= (dicePos[2][0]+42)):
if(event.y >= dicePos[2][1] and event.y <= (dicePos[2][1]+32)):
print("Selecionou D3")
diceCanvas.create_rectangle(dicePos[2][0]+10, dicePos[2][1], dicePos[2][0]+43, dicePos[2][1]+32, outline="#1f1", width = 2)
finalSeq.remove(seq[2])
# Seleciona o dado 4
if(event.x >= dicePos[3][0] + 10 and event.x <= (dicePos[3][0]+42)):
if(event.y >= dicePos[3][1] and event.y <= (dicePos[3][1]+32)):
print("Selecionou D4")
diceCanvas.create_rectangle(dicePos[3][0]+10, dicePos[3][1], dicePos[3][0]+43, dicePos[3][1]+32, outline="#1f1", width = 2)
finalSeq.remove(seq[3])
# Seleciona o dado 5
if(event.x >= dicePos[4][0] + 10 and event.x <= (dicePos[4][0]+42)):
if(event.y >= dicePos[4][1] and event.y <= (dicePos[4][1]+32)):
print("Selecionou D5")
diceCanvas.create_rectangle(dicePos[4][0]+10, dicePos[4][1], dicePos[4][0]+43, dicePos[4][1]+32, outline="#1f1", width = 2)
finalSeq.remove(seq[4])
diceCanvas.bind("<Button-1>", dicesChoice)
mainRoot.mainloop()
#
# Retorna a sequencia de dados desejada
#
def getFinalSeq():
global finalSeq
return finalSeq
#
# Remove os elementos
#
def removeDicesElements():
dicesFrame.pack_forget()