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FEATURES.md

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Features

Here is a list of 6e Hero System skills, perks, talents, powers, modifiers and complications. Where the 5e rules are similar, likely the support is the same as 6e. Where 5e differs dramatically, 5e will generally have poorer support than 6e.

Our support ratings:

  • A: Full support and automation. Power descriptions largely match Hero Designer.
  • B: Good support and automation. A few rare edge cases may be unsupported, those edge cases may have limited/no automation. Power descriptions largely match Hero Designer, but power costs may be incorrect.
  • C: Poor support. Simplistic dice rolling. Defenses/results are poorly/wrongly applied. Power description shows name, but some non-damage details may be missing/incorrect and power costs have not been reviewed.
  • D: Minimal support. Dice rolling is not available, wrong, or otherwise poorly implemented. No automation. Power description shows name, but likely missing significant details and power costs have not been reviewed.
  • F: Unknown or No support. HDC upload may not even work.

Skills

SKILL NAME Support Comments
ACROBATICS B Surprise not supported
ACTING A
ANALYZE A
ANIMAL HANDLER A
AUTOFIRE SKILLS D
BREAKFALL B Potential automation for knockback/throw not supported
BRIBERY A
BUGGING B No support for placing bugs in the scene
BUREAUCRATICS A
CHARM A
CLIMBING B No automation of CV penalties
COMBAT DRIVING B No support for vehicle combat
COMBAT PILOTING B No support for vehicle combat
COMBAT SKILL LEVELS B Good overall support, minor issues with HDC as included attacks are not specified. Combat Skill Levels Video
COMPUTER PROGRAMMING A
CONCEALMENT B No support for placing items in the scene
CONTORTIONIST A
CONVERSATION A
CRAMMING A
CRIMINOLOGY A
CRYPTOGRAPHY A
DEDUCTION A
DEFENSE MANEUVER D From behind, multiple attackers not supported
DEMOLITIONS A
DISGUISE A
ELECTRONICS A
FAST DRAW D No clip support, no held action support
FORENSIC MEDICINE A
FORGERY A
GAMBLING A
HIGH SOCIETY A
INTERROGATION A
INVENTOR A
KNOWLEDGE SKILL A
LANGUAGE A
LIPREADING A
LOCKPICKING A
MARTIAL ARTS C Good strike, block, dodge support. No weapon element, limited NND, no escape
MECHANICS A
MIMICRY A
MOVEMENT SKILL LEVELS D
NAVIGATION A
ORATORY A
PARAMEDICS C Skill roll is automated, but removing bleeding effect is not automated
PENALTY SKILL LEVELS (Combat) C Only the range penalty is currently supported
PERSUASION A
POWER (Varies) D
PROFESSIONAL SKILL (Background) A
RAPID ATTACK D
RIDING B No support for vehicle combat
SCIENCE SKILL A
SECURITY SYSTEMS A
SHADOWING A
SKILL LEVELS D
SLEIGHT OF HAND A
STEALTH B No automation of stealthy tokens and who can see who
STREETWISE A
SURVIVAL A
SYSTEMS OPERATION A
TACTICS A
TEAMWORK D No automation of coordinating attacks
TRACKING A
TRADING A
TRANSPORT FAMILIARITY A
TWO-WEAPON FIGHTING A No Multiple Attack automation
VENTRILOQUISM A
WEAPON FAMILIARITY A
WEAPONSMITH A

Perks

PERK NAME Support Comments
ACCESS D
ANONYMITY D
COMPUTER LINK D
CONTACT D
DEEP COVER D
FAVOR D
FOLLOWER D
FRINGE BENEFIT D
MONEY D
POSITIVE REPUTATION D
VEHICLES AND BASES C Need a separate character sheet for these, but basic support is present

Talents

TALENT NAME Support Comments
ABSOLUTE RANGE SENSE D
ABSOLUTE TIME SENSE D
AMBIDEXTERITY D
ANIMAL FRIENDSHIP D
BUMP OF DIRECTION D
COMBAT LUCK B Implemented as resistant defense, PER roll unsupported
COMBAT SENSE D
DANGER SENSE D
DEADLY BLOW B
DOUBLE JOINTED D
EIDETIC MEMORY D
ENVIRONMENTAL MOVEMENT D
LIGHTNING CALCULATOR D
LIGHTNING REFLEXES B A second token in the combat tracker is shown, but up to player/GM to determine when to use
LIGHTSLEEP D
OFF-HAND DEFENSE D
PERFECT PITCH D
RESISTANCE D
SIMULATE DEATH D
SPEED READING D
STRIKING APPEARANCE B Up to player/GM to determine when to use
UNIVERSAL TRANSLATOR D
WEAPONMASTER B

Powers

POWER NAME Support Comments
ABSORPTION B Does not support per segment limits
AID B Works for characteristics, cannot aid powers
BARRIER C Implemented like resistant protection, no support for destroying barriers, no placeables for a barrier. Barrier Proof of Concept Video
BLAST A
BOOST C Works for characteristics, cannot boost powers, continuous END requirement doesn't work
CANNOT BE STUNNED B Not fully vetted
CHANGE ENVIRONMENT D
CHARACTERISTICS A
CLAIRSENTIENCE D
CLINGING B
DAMAGE NEGATION A
DAMAGE REDUCTION A
DARKNESS C AOE template placing and tokens wrongly have FLASH like effects applied. FLASH defense should not apply. DARKNESS is stationary and it is not implemented as such.
DEFLECTION D
DENSITY INCREASE A Final mass is not shown
DESOLIDIFICATION D
DISPEL C Adjustments don't work against powers except for movement powers
DOES NOT BLEED D
DRAIN B Works for characteristics, cannot drain powers
DUPLICATION F You will have to create a separate HDC file and import that for each duplicate. No injury support.
ENDURANCE RESERVE B Only 1 endurance reserve is supported
ENHANCED SENSES C Enhanced Perception ALL is the only enhanced sense currently supported.
ENTANGLE B You can target and damage an entangle. Anything that gets thru is not applied to token.
EXTRA-DIMENSIONAL MOVEMENT D
EXTRA LIMBS B Limited game mechanics, largely storytelling power.
FTL TRAVEL D
FLASH C Implemented as simple blind. Works pretty well for SightGroup. No enhanced sense support.
FLASH DEFENSE C Verses simple blind, see FLASH.
FLIGHT B No turn modes, or gliding. non-combat penalties not automated
GROWTH B
HAND-TO-HAND ATTACK A
HEALING A Works for characteristics, cannot heal powers
IMAGES D
INVISIBILITY D Recommend using the invisible token effect for now
KILLING ATTACK A
KNOCKBACK RESISTANCE A
LEAPING B Non-combat penalties not automated
LIFE SUPPORT D
LUCK D
MENTAL BLAST B Mental powers not fully vetted
MENTAL DEFENSE B Mental powers not fully vetted
MENTAL ILLUSIONS D
MIND CONTROL D
MIND LINK D
MIND SCAN B
MULTIFORM F You will have to create a separate HDC file and import that for each duplicate. No injury or activation support.
NO HIT LOCATIONS D
POWER DEFENSE D
REFLECTION D
REGENERATION D
RESISTANT PROTECTION A
RUNNING B Non-combat penalties not automated
SHAPE SHIFT F You will have to have a different token for each form. No sense support.
SHRINKING B
STRETCHING C Currently the reach of a power is ignored
SUMMON F You will have to create a separate HDC file and import that for each duplicate.
SWIMMING B Non-combat penalties not automated
SWINGING B Non-combat penalties not automated
TAKES NO STUN B Not fully vetted
TELEKINESIS B TK strength based attacks work. Multiple TK powers are additive for STR. Non-attack uses are poorly implemented.
TELEPATHY D
TELEPORTATION B Non-combat penalties not automated
TRANSFORM D Imports and Attack Rolls supported. Transform Damage application and Transform effects not supported.
TUNNELING B Non-combat penalties not automated

Power Modifiers

POWER MODIFIERS Support Comments
ABLATIVE D
AFFECTED AS ANOTHER SENSE D
AFFECTED AS MORE THAN ONE SENSE D
AFFECTS DESOLIDIFIED D
AFFECTS PHYSICAL WORLD D
ALLOCATABLE D
ALTERABLE ORIGIN POINT D
ALTERABLE SIZE D
ALTERNATE COMBAT VALUE C Works on some attacks
ALWAYS ON D
AREA OF EFFECT B Any surface not supported, 5e radius and cone templates not correct when bigger than ~7 hexes
ARMOR PIERCING A
ATTACK VERSUS ALTERNATE DEFENSE (AVAD) B Prompted to verify defenses
AUTOFIRE B Good single target support, poor multiple target support
BACKLASH D
BASED ON CON D
BEAM D
BODY ONLY D
CAN APPLY/REMOVE ADDERS D
CAN BE DEFLECTED/REFLECTED D
CAN BE DISPELLED D
CAN HEAL LIMBS D
CAN ONLY BE USED THROUGH MIND LINK D
CANNOT BE ESCAPED WITH TELEPORTATION D
CANNOT BE USED THROUGH MIND LINK D
CANNOT BE USED WITH [SPECIFIC COMBAT MANEUVER] D
CANNOT USE TARGETING D
CHARGES B Good support for standard charges. No clips, no fuel support
COMBAT ACCELERATION/DECELERATION D
CONCENTRATION D
CONSTANT D
COSTS ENDURANCE D
COSTS ENDURANCE ONLY TO ACTIVATE B Works for defenses, not sure about other powers
COSTS ENDURANCE TO MAINTAIN D
CUMULATIVE D
DAMAGE OVER TIME D
DECREASED ACCELERATION/DECELERATION D
DELAYED EFFECT D
DELAYED FADE/RETURN RATE D
DIFFICULT TO DISPEL D
DISMISSIBLE D
DIVIDED EFFECT D
DOES BODY D
DOES KNOCKBACK D
DOESN’T WORK ON [DEFINED TYPE OF] DAMAGE D
DOESN’T WORK WHILE DUPLICATE EXISTS D
DOUBLE KNOCKBACK A
EXPANDED EFFECT D
EXTRA TIME D
EYE CONTACT REQUIRED D
FOCUS C The CP limitation is supported, attacking a focus is unsupported
GESTURES D
HARDENED B Most defenses supported, not sure about flash/power/or other unusual defenses
HOLE IN THE MIDDLE D
IMPENETRABLE B Most defenses supported, not sure about flash/power/or other unusual defenses
IMPROVED NONCOMBAT MOVEMENT D
INACCURATE D
INCANTATIONS D
INCREASED ENDURANCE COST D
INCREASED MASS D
INCREASED MAXIMUM EFFECT D
INCREASED MAXIMUM RANGE D
INDIRECT D
INHERENT D
INSTANT D
INVISIBLE POWER EFFECTS D
LIMITED ARC OF FIRE D
LIMITED COVERAGE D
LIMITED EFFECT D
LIMITED MANEUVERABILITY D
LIMITED POWER C Prompted for GM determination
LIMITED RANGE D
LIMITED SPECIAL EFFECT D
LINE OF SIGHT D
LINKED D
LOCKOUT D
MANDATORY EFFECT D
MASS D
MEGASCALE D
MENTAL DEFENSE ADDS TO EGO D
NO CONSCIOUS CONTROL D
NO GRAVITY PENALTY D
NO KNOCKBACK D
NO NONCOMBAT MOVEMENT D
NO RANGE D
NO TURN MODE D
NONCOMBAT ACCELERATION/DECELERATION D
NONPERSISTENT D
NONRESISTANT DEFENSES D
ONE USE AT A TIME D
ONLY IN ALTERNATE IDENTITY (OIAID) A There is a "Heroic Identity" checkbox in the OTHERS tab
ONLY PROTECTS BARRIER D
ONLY RESTORES TO STARTING VALUES D
ONLY WORKS AGAINST [LIMITED TYPE OF ATTACK] D
OPAQUE D
PARTIAL COVERAGE D
PENETRATING B Most attacks supported, not fully vetted against all attacks
PERCEIVABLE D
PERSISTENT D
PERSONAL IMMUNITY B
PHYSICAL MANIFESTATION D
POSITION SHIFT D
RANGE BASED ON STR D
RANGED D
RAPID NONCOMBAT MOVEMENT D
REAL ARMOR D
REAL WEAPON D
REDUCED BY RANGE D
REDUCED BY SHRINKING D
REDUCED ENDURANCE A
REDUCED NEGATION D
REDUCED PENETRATION B Simplified by applying defenses to body twice
REDUCED RANGE MODIFIER D
REQUIRED HANDS D
REQUIRES A ROLL B Good support for flat and characteristic rolls, no burnout/jam
REQUIRES MULTIPLE CHARGES D
REQUIRES MULTIPLE USERS D
RESISTANT A
RESTRAINABLE D
RESURRECTION D
RESURRECTION ONLY D
SAFE BLIND TRAVEL D
SIDE EFFECTS D
SKIN CONTACT REQUIRED D
STANDARD RANGE D
STICKY D
STOPS WORKING IF KNOCKED OUT/STUNNED D
STR MINIMUM C STR adjusted for damage, but no OCV/DC penalties for low STR
STUN ONLY C
SUBJECT TO RANGE MODIFIER D
TIME LIMIT D
TRANSDIMENSIONAL D
TRIGGER D
TURN MODE D
UNCONTROLLED D
UNIFIED POWER D
USABLE AS [ADDITIONAL FORM OF MOVEMENT] D
USABLE ON OTHERS (UOO) D
VARIABLE ADVANTAGE D
VARIABLE EFFECT D
VARIABLE LIMITATIONS D
VARIABLE SPECIAL EFFECTS D
WORKS AGAINST EGO, NOT [CHARACTERISTIC] D

Frameworks

POWER FRAMEWORKS Support Comments
MULTIPOWER B CP costs work, no enforcement of point limitations
VARIABLE POWER POOL D

Complications/Disadvantages

COMPLICATIONS Support Comments
ACCIDENTAL CHANGE D
DEPENDENCE D
DEPENDENT NON-PLAYER CHARACTER (DNPC) D
DISTINCTIVE FEATURES D
ENRAGED/BERSERK D
HUNTED D
NEGATIVE REPUTATION D
PHYSICAL COMPLICATION D
PSYCHOLOGICAL COMPLICATION D
RIVALRY D
SOCIAL COMPLICATION D
SUSCEPTIBILITY D
UNLUCK D
VULNERABILITY D

Hero Designer Constructs

HD CONSTRUCTS Support Comments
CAMPAIGN RULES ? Uncertain
COMPOUND POWERS B Display of compound powers can be confusing, doesn't link powers, costing wrong