diff --git a/CHANGELOG.md b/CHANGELOG.md index 415d1987..b1928553 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,7 @@ - Add explosions for 5e. - Movement power improvements for 5e (pointing, description, and added gliding). - Description improvements for invisibility and darkness. [#573](https://github.com/dmdorman/hero6e-foundryvtt/issues/573) +- Correct a crash during the start of each segment for characters that have endurance powers active but with no power modifiers. Consequently, automatic endurance tracking should be be better. - Improvements to adjustment powers (although we suggest still only using them for characteristics): - Adjustment powers should now respect uploaded multi sources and targets when triggering. They should also respect maximum amounts for absorption, aid, and transfer for 5e and 6e. - No adjustment powers should be killing attacks that are enhanced by strength. @@ -417,13 +418,13 @@ - Initial DRAIN support. - Changing PC/NPC actor type moved to sheet header. Also can be changed in the context menu of the actor sidebar. Fixes [#170](https://github.com/dmdorman/hero6e-foundryvtt/issues/170). -- Combat Tracker Improvments. Reworked underlying code so that _onEndRound and _onStartTurn are called as expected. This should lead to future automation improvments. For example Post-Segment-12 activities and Endurance use at the beginning of turn for continuous powers. Also changed tooltips for PREV/NEXT to align with Hero terminology. [#175](https://github.com/dmdorman/hero6e-foundryvtt/issues/175) +- Combat Tracker Improvements. Reworked underlying code so that _onEndRound and _onStartTurn are called as expected. This should lead to future automation improvements. For example Post-Segment-12 activities and Endurance use at the beginning of turn for continuous powers. Also changed tooltips for PREV/NEXT to align with Hero terminology. [#175](https://github.com/dmdorman/hero6e-foundryvtt/issues/175) - Minor improvements to framework support. - Fixed issue where Reduced Endurance was not included in END calculations. [#132](https://github.com/dmdorman/hero6e-foundryvtt/issues/132) ## Version 3.0.4 -- Reworked Active Effects such that the effects on items remain with items. They are no longered +- Reworked Active Effects such that the effects on items remain with items. They are no longer transferred from the item to the actor. This is following [FoundryVtt v11 ActiveEffect Transferral](https://foundryvtt.com/article/v11-active-effects/) recommendations. - Fixed Custom martial attacks, they now show on attack tab. Also fixed the Set & Brace martial manuevers. - Fixed a bug where an attack using charges would set END=0.