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Adding FX breaks masking #6563

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wayfu opened this issue Jul 30, 2023 · 0 comments
Open

Adding FX breaks masking #6563

wayfu opened this issue Jul 30, 2023 · 0 comments

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@wayfu
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wayfu commented Jul 30, 2023

Repro: go to https://labs.phaser.io/edit.html?src=src\game%20objects\layer\layer%20with%20geometry%20mask.js and add sprite.postFX.addBlur() or any other postFX or preFX on the sprites. The mask will not mask the objects anymore.

Additionally, if just one of the children of a container has FX applied to it, masking breaks for the whole container

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