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Occasionally, but not always, on iOS operating systems the canvas is not centered within the div where it should be. This issue also occurs on a fresh Phaser instance that contains only one scene and one game object, so it is unlikely to be related to our implemented logic. It seems more probable that the problem is linked to the configuration settings. This Phaser project is incorporated into a Vue.js 3 environment.
Test Code
Vue.js 3 component
index.ts whre launch() function is defined
Phaser.Game config
Additional Information
The issue appears as shown in the attached image.
The text was updated successfully, but these errors were encountered:
Version
Description
Occasionally, but not always, on iOS operating systems the canvas is not centered within the div where it should be. This issue also occurs on a fresh Phaser instance that contains only one scene and one game object, so it is unlikely to be related to our implemented logic. It seems more probable that the problem is linked to the configuration settings. This Phaser project is incorporated into a Vue.js 3 environment.
Test Code
Vue.js 3 component
index.ts whre launch() function is defined
Phaser.Game config
Additional Information
The issue appears as shown in the attached image.
The text was updated successfully, but these errors were encountered: