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I dug into the plugin code and figured out two issues that are preventing the game to work when inside PG Build.
First, in FastCanvasRenderer.java, on both texture loading sections, the value "www/" is added to the path that is passed to the plugin, without being needed and/or explained why.
Second, the images are being read from theActivity.getAssets() list, that do not contain the web assets used by the HTML5 application.
I would really like to use this plugin in my PGB HTML5 application, can you please look into these two issues to check what can be done to make it possible?
Thank you for all your work on this plugin!
The text was updated successfully, but these errors were encountered:
I was trying to use the FastCanvas plugin within PhoneGap Build, copying the code from the https://github.com/phonegap/phonegap-app-fast-canvas example, and I was unable to run the game.
I dug into the plugin code and figured out two issues that are preventing the game to work when inside PG Build.
First, in FastCanvasRenderer.java, on both texture loading sections, the value "www/" is added to the path that is passed to the plugin, without being needed and/or explained why.
Second, the images are being read from
theActivity.getAssets()
list, that do not contain the web assets used by the HTML5 application.I would really like to use this plugin in my PGB HTML5 application, can you please look into these two issues to check what can be done to make it possible?
Thank you for all your work on this plugin!
The text was updated successfully, but these errors were encountered: