diff --git a/src/CompositeTilemap.ts b/src/CompositeTilemap.ts index 9d002a0..0f18749 100644 --- a/src/CompositeTilemap.ts +++ b/src/CompositeTilemap.ts @@ -9,7 +9,7 @@ import type { TileRenderer } from './TileRenderer'; /** * A tilemap composite that lazily builds tilesets layered into multiple tilemaps. * - * The composite tileset is the concatenatation of the individual tilesets used in the tilemaps. You can + * The composite tileset is the concatenation of the individual tilesets used in the tilemaps. You can * preinitialized it by passing a list of tile textures to the constructor. Otherwise, the composite tilemap * is lazily built as you add more tiles with newer tile textures. A new tilemap is created once the last * tilemap has reached its limit (as set by {@link CompositeTilemap.texturesPerTilemap texturesPerTilemap}). diff --git a/src/TextileResource.ts b/src/TextileResource.ts index d5bb136..ce8df90 100644 --- a/src/TextileResource.ts +++ b/src/TextileResource.ts @@ -15,7 +15,7 @@ type TextureTile = { baseTexture: BaseTexture; }; -// For some reason ESLint goes mad with indendation in this file ^&^ +// For some reason, ESLint goes mad with indentation in this file ^&^ /* eslint-disable indent */ /** diff --git a/src/TileRenderer.ts b/src/TileRenderer.ts index a48b59e..f0ddc36 100644 --- a/src/TileRenderer.ts +++ b/src/TileRenderer.ts @@ -3,7 +3,7 @@ import { settings } from './settings'; import { TilemapGeometry, TilemapShader } from './TilemapShader'; import { TextileResource } from './TextileResource'; -// For some reason ESLint goes mad with indendation in this file ^&^ +// For some reason, ESLint goes mad with indentation in this file ^&^ /* eslint-disable no-mixed-spaces-and-tabs, indent */ /** diff --git a/src/TilemapShader.ts b/src/TilemapShader.ts index 1f12922..7c1b4b2 100644 --- a/src/TilemapShader.ts +++ b/src/TilemapShader.ts @@ -63,7 +63,7 @@ void main(void) import { Buffer, Geometry, Shader, Program, Matrix } from '@pixi/core'; -// For some reason ESLint goes mad with indendation in this file ^&^ +// For some reason, ESLint goes mad with indentation in this file ^&^ /* eslint-disable no-mixed-spaces-and-tabs, indent */ export class TilemapShader extends Shader diff --git a/src/settings.ts b/src/settings.ts index 89589cf..cbc8f9b 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -14,7 +14,7 @@ export const settings = { * The width/height of each texture tile in a {@link TEXTILE_DIMEN}. This is 1024px by default. * * This should fit all tile base-textures; otherwise, {@link TextileResource} may fail to correctly - * upload the textures togther in a tiled fashion. + * upload the textures together in a tiled fashion. */ TEXTILE_DIMEN: 1024,