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Lab6.vcxproj.filters
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Lab6.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Source\GeometricMesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\GeometryNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\LightNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\OBJLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\ShaderProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\TextureManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\Tools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\CollidableNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\AssetManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\Skybox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\stb.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\GeometricMesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\GeometryNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\LightNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\OBJLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\ShaderProgram.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\TextureManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\Tools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\CollidableNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\AssetManager.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\Vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Skybox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Assets\Shaders\post_process.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\post_process.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\shadow_map_rendering.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\shadow_map_rendering.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\deferred pass.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\deferred pass.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\geometry pass.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\geometry pass.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="Assets\Shaders\geometry pass.geom">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
</Project>