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glPADWidget.h
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glPADWidget.h
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/********************************************************************************
**
** [W]ASABI [A]ffect [S]imulation [A]rchitecture for [B]elievable [I]nteractivity
**
** Copyright (C) 2011 Christian Becker-Asano.
** All rights reserved.
** Contact: Christian Becker-Asano (christian@becker-asano.de)
**
** This file is part of the WASABIQtGui program.
**
** The WASABIQtGui program is free software: you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** The WASABIQtGui program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with the WASABIQtGui program. If not, see <http://www.gnu.org/licenses/>
**
********************************************************************************/
#ifndef GLPADWIDGET_H
#define GLPADWIDGET_H
#include <QGLWidget>
#include "WASABIEngine.h"
class WASABIQtWindow;
class GLPADWidget : public QGLWidget
{
Q_OBJECT
public:
GLPADWidget(QWidget *parent = 0, WASABIQtWindow* window = 0);
~GLPADWidget();
QSize minimumSizeHint() const;
QSize sizeHint() const;
public slots:
void setXRotation( int angle);
void setYRotation( int angle);
void setZRotation( int angle);
signals:
void xRotationChanged( int angle);
void yRotationChanged( int angle);
void zRotationChanged( int angle);
protected:
void initializeGL();
void paintGL();
void resizeGL( int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
private:
int xRot;
int yRot;
int zRot;
QPoint lastPos;
QColor qtGreen;
QColor qtPurple;
WASABIQtWindow *parentWindow;
void paintAffectiveState(const AffectiveState& as, bool highlight = false);
WASABIEngine* wasabi;
GLuint dynamicSpace;
GLuint padSpace;
GLuint padSphere;
GLuint alphaBetaRegion, saturationRegion, activationRegion;
GLuint makeDynamic();
GLuint makePAD();
GLuint makeSphere();
GLuint makeCircle( float radius );
};
#endif // GLPADWIDGET_H