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However, I did use the correct Lua version (5.1) from the beginning.
I compiled both LuaJIT-2.0.3 and the latest luasocket (3.0 rc1) with MinGW and embedded both into our application.
This is how luasocket is embedded (put into preload):
The application is linked against the "socket.dll.3.0-rc1" (which is the weirdest name ever for a DLL...) and loads it just fine when the application starts.
I have also copied mobdebug.lua into our scripts folder. However, I get the error in the description as soon as I require("mobdebug").start().
I wanted to use luasocket-2.0.2 instead, but it seems that it cannot be compiled in MinGW without serious hassle, so I stopped trying.
The text was updated successfully, but these errors were encountered:
My issue is similar to this one: #4
However, I did use the correct Lua version (5.1) from the beginning.
I compiled both LuaJIT-2.0.3 and the latest luasocket (3.0 rc1) with MinGW and embedded both into our application.
This is how luasocket is embedded (put into preload):
The application is linked against the "socket.dll.3.0-rc1" (which is the weirdest name ever for a DLL...) and loads it just fine when the application starts.
I have also copied mobdebug.lua into our scripts folder. However, I get the error in the description as soon as I require("mobdebug").start().
I wanted to use luasocket-2.0.2 instead, but it seems that it cannot be compiled in MinGW without serious hassle, so I stopped trying.
The text was updated successfully, but these errors were encountered: