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This would allow orbit controls in non-default camera scenarios, such as multiple fbos
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To clarify, this is because the current impl, uses the default camera?
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yeah, I tested the change it just works ™ with few changes https://codesandbox.io/s/r3f-multi-view-mdnhl?file=/src/OrbitControls.js
This should be done for all controls (including Transform, IIRC)
Closed by #321
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This would allow orbit controls in non-default camera scenarios, such as multiple fbos
ooor.mov
The text was updated successfully, but these errors were encountered: