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shape.cpp
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shape.cpp
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/*
BeeLcd - Arduino open source CPP library support for small color LCD Boards.
Copyright (c)2011 Bernard Poulin. All rights reserved
Contact bernard at acm.org
Optimized for speed, rich features & optimal foot print. **automatically includes only what you need**
Code inspired by Henning Karlsen's LcdBee_ILI935_16Bits_Landscape_Graph16 library
( http://www.henningkarlsen.com/electronics ) for which it's basic
functionality was in turn based on demo code provided by ITead Studio.
Credits:
CK/ITDB02_Graph16 library - Copyright (C)2010-2011 Henning Karlsen. All right reserved
ITead studio demo code - http://iteadstudio.com/
Xiaolin Wu's fast anti-aliasing line algorithm
Abrash, Michael articles with integer-only computations
Bresenham's fast line algorithm
----------------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "core.hpp"
namespace LcdBee
{
void rect(int x1, int y1, int x2, int y2)
{
int tmp;
if (x1>x2)
{
tmp=x1;
x1=x2;
x2=tmp;
}
if (y1>y2)
{
tmp=y1;
y1=y2;
y2=tmp;
}
CS_LOW;
drawHLine565(x1, x2, y1, fcolor565);
drawHLine565(x1, x2, y2, fcolor565);
drawVLine565(x1, y1, y2, fcolor565);
drawVLine565(x2, y1, y2, fcolor565);
CS_HIGH;
}
void circle(int x, int y, int radius)
{
int f = 1 - radius;
int ddF_x = 1;
int ddF_y = -2 * radius;
int x1 = 0;
int y1 = radius;
uint16_t color = fcolor565;
CS_LOW;
setPixel565(x, y + radius, color);
setPixel565(x, y - radius, color);
setPixel565(x + radius, y, color);
setPixel565(x - radius, y, color);
while(x1 < y1)
{
if(f >= 0)
{
y1--;
ddF_y += 2;
f += ddF_y;
}
x1++;
ddF_x += 2;
f += ddF_x;
setPixel565(x + x1, y + y1, color);
setPixel565(x - x1, y + y1, color);
setPixel565(x + x1, y - y1, color);
setPixel565(x - x1, y - y1, color);
setPixel565(x + y1, y + x1, color);
setPixel565(x - y1, y + x1, color);
setPixel565(x + y1, y - x1, color);
setPixel565(x - y1, y - x1, color);
}
CS_HIGH;
}
void fillRect(int x1, int y1, int x2, int y2)
{
int tmp;
if (x1>x2)
{
tmp=x1;
x1=x2;
x2=tmp;
}
if (y1>y2)
{
tmp=y1;
y1=y2;
y2=tmp;
}
CS_LOW;
fillRect565(x1,y1,x2,y2, fcolor565);
CS_HIGH;
}
void roundRect(int x1, int y1, int x2, int y2)
{
int tmp;
if (x1>x2)
{
tmp=x1;
x1=x2;
x2=tmp;
}
if (y1>y2)
{
tmp=y1;
y1=y2;
y2=tmp;
}
if ((x2-x1)>4 && (y2-y1)>4)
{
CS_LOW;
setPixel565(x1+1,y1+1, fcolor565);
setPixel565(x2-1,y1+1, fcolor565);
setPixel565(x1+1,y2-1, fcolor565);
setPixel565(x2-1,y2-1, fcolor565);
drawHLine565(x1+2, x2-2, y1, fcolor565);
drawHLine565(x1+2, x2-2, y2, fcolor565);
drawVLine565(x1, y1+2, y2-2, fcolor565);
drawVLine565(x2, y1+2, y2-2, fcolor565);
CS_HIGH;
}
}
void fillCircle(int x, int y, int radius)
{
int f = 1 - radius;
int ddF_x = 1;
int ddF_y = -2 * radius;
int x1 = 0;
int y1 = radius;
CS_LOW;
setPixel565(x, y + radius, fcolor565);
setPixel565(x, y - radius, fcolor565);
drawHLine565(x - radius, x + radius, y, fcolor565);
while(x1 < y1)
{
if(f >= 0)
{
y1--;
ddF_y += 2;
f += ddF_y;
}
x1++;
ddF_x += 2;
f += ddF_x;
drawHLine565(x - x1, x + x1, y + y1, fcolor565);
drawHLine565(x - x1, x + x1, y - y1, fcolor565);
drawHLine565(x - y1, x + y1, y + x1, fcolor565);
drawHLine565(x - y1, x + y1, y - x1, fcolor565);
}
CS_HIGH;
}
void fillRoundRect(int x1, int y1, int x2, int y2)
{
int tmp;
if (x1>x2)
{
tmp=x1;
x1=x2;
x2=tmp;
}
if (y1>y2)
{
tmp=y1;
y1=y2;
y2=tmp;
}
if ((x2-x1)>4 && (y2-y1)>4)
{
CS_LOW;
fillRect565(x1+1, y1+1, x2-1, y2-1, fcolor565); // middle
drawHLine565(x1+2, x2-2, y1, fcolor565);
drawHLine565(x1+2, x2-2, y2, fcolor565);
drawVLine565(x1, y1+2, y2-2, fcolor565);
drawVLine565(x2, y1+2, y2-2, fcolor565);
CS_HIGH;
}
}
}