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SNDINFO.Gore
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SNDINFO.Gore
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//===========================================================================
//
// Blood Splash
//
//===========================================================================
nashgore/bloodsplash1 "Sounds/Effects/Gore/blood splash 01.ogg"
nashgore/bloodsplash2 "Sounds/Effects/Gore/blood splash 02.ogg"
nashgore/bloodsplash3 "Sounds/Effects/Gore/blood splash 03.ogg"
$random nashgore/bloodsplash
{
nashgore/bloodsplash1
nashgore/bloodsplash2
nashgore/bloodsplash3
}
$limit nashgore/bloodsplash 2
$volume nashgore/bloodsplash 0.3
//===========================================================================
//
// Blood Drop
//
//===========================================================================
nashgore/blooddrop01 "Sounds/Effects/Gore/blood drop 01.ogg"
nashgore/blooddrop02 "Sounds/Effects/Gore/blood drop 02.ogg"
$random nashgore/blooddrop
{
nashgore/blooddrop01
nashgore/blooddrop02
}
$volume nashgore/blooddrop 0.25
$limit nashgore/blooddrop 2
//===========================================================================
//
// Small Gib
//
//===========================================================================
nashgore/gibsmall01 "Sounds/Effects/Gore/gib small 01.ogg"
nashgore/gibsmall02 "Sounds/Effects/Gore/gib small 02.ogg"
$random nashgore/gibsmall
{
nashgore/gibsmall01
nashgore/gibsmall02
}
$volume nashgore/gibsmall 0.44;
//===========================================================================
//
// XDeath
//
//===========================================================================
nashgore/xdeath01 "Sounds/Effects/Gore/xdeath 01.ogg"
nashgore/xdeath02 "Sounds/Effects/Gore/xdeath 02.ogg"
nashgore/xdeath03 "Sounds/Effects/Gore/xdeath 03.ogg"
$random nashgore/xdeath
{
nashgore/xdeath01
nashgore/xdeath02
nashgore/xdeath03
}
$limit nashgore/xdeath 3
//===========================================================================
//
// Bouncing Gib
//
//===========================================================================
nashgore/gibbounce01 "Sounds/Effects/Gore/gib bounce 01.ogg"
nashgore/gibbounce02 "Sounds/Effects/Gore/gib bounce 02.ogg"
nashgore/gibbounce03 "Sounds/Effects/Gore/gib bounce 03.ogg"
$random nashgore/gibbounce
{
nashgore/gibbounce01
nashgore/gibbounce02
nashgore/gibbounce03
}
$volume nashgore/gibbounce 0.225
$limit nashgore/gibbounce 4
//===========================================================================
//
// Body Drop
//
//===========================================================================
nashgore/bodydrop "Sounds/Effects/Gore/body drop 01.ogg"
//===========================================================================
//
// Bullet Hit Flesh
//
//===========================================================================
nashgore/bullethitflesh "Sounds/Effects/Gore/bullet hit flesh.ogg"
$volume nashgore/bullethitflesh 0.23
//===========================================================================
//
// Ice-type sounds
//
//===========================================================================
$Random Ice/Frozeover {Froze1 Froze2 Froze3}
Froze1 ICEFRZ1
Froze2 ICEFRZ2
Froze3 ICEFRZ3
$random Ice/shatter {Break1 Break2 Break3}
Break1 ICEBRK1
Break2 ICEBRK2
Break3 ICEBRK3