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cvarinfo.txt
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cvarinfo.txt
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//Nashgore Cvar stuff
server bool nashgore_permanentgore = false;
server int nashgore_maxgore = 1024;
server int nashgore_bloodtype = 0;
server float nashgore_bloodmult = 1.0;
server bool nashgore_spriteblood = false;
server bool nashgore_bloodspurt = true;
server int nashgore_gibtype = 0;
server float nashgore_gibmult = 1.0;
server bool nashgore_corpseblood = true;
server bool nashgore_footprints = true;
server int nashgore_footprinttype = 0;
server bool nashgore_bloodtrail = true;
server bool nashgore_deathflip = true;
server bool nashgore_squish = true;
server bool nashgore_icedeath = true;
server bool nashgore_splat = true;
server bool nashgore_gibbablecorpses = false;
server bool nashgore_precisefloatcheck = false;
server bool nashgore_slaughtermapmode = false;
user float nashgore_bloodimpactsoundvolume = 0.55;
//Actual mod Cvars
Server int Spooks_toastermode= 0;
user int Spooks_norecoil = 0;
server bool pc_ScaleXWeapons = false;
server bool pc_NashmoveCompat = false;
server bool Spooks_Noannouncer = false;
server bool Spooks_NoPhaseannouncer = False;
server bool Spooks_NoInsaneAnnouncer= false;
server bool Spooks_NoLegendaryannouncer = false;
server bool Spooks_NoEnragedannouncer = false;
server bool Spooks_NoNemesisannouncer = false;
Server bool Spooks_Nohealthdrops = false;
Server bool Spooks_NoArmordrops = false;
Server bool Spooks_NoAmmoDrops = false;
Server Bool Spooks_NoBeaconsordispensers = False;
Server int Spooks_NoBPBeaconsordispensers = 0;
Server Bool Spooks_Nodroppedpowerups = False;
server int Spooks_Juststockpowerups = 0;
server int Spooks_Juststockarmors =0;
server int Spooks_Juststockweapons = 0;
server int Spooks_Justnormalpaks = 0;
server int Spooks_pistolstart = 0;
Server Bool Spooks_Nobonuslight = False;
server int Spooks_NoSalvspheres = 0;
server int Spooks_Dropweapon = 0;
server int Spooks_Norunes = 0;
Server bool Spooks_Nocrates = false;
Server Int Spooks_NoBPcrates = 0;
server int Spooks_Nostamfam = 0;
server int Spooks_Prettytorches = 0;
Server int Spooks_Startingweapons = 0;
Server int Spooks_Startingpacks = 0;
Server int Spooks_Startingarmor = 0;
Server int Spooks_Berserkstart = 0;
Server int Spooks_Automapstart = 0;
Server int Spooks_reallyfuckedstart = 0;
Server int Spooks_Ammowithguns = 0;
Server int Spooks_Normalbarrels = 0;
Server int Spooks_Extraweaponspawns = 0;
Server int Spooks_Sanityrestored = 0;
Server Int Spooks_Phasedout = 0;
User Bool PC_Music = True;
server float pc_progressionscale = 1.0;
server bool pc_progressionspawn = false;
//Hudstuff
user int SCH_HealthArmorColor = 0;
user int SCH_MugshotDisplay = 1;
user int SCH_BackPackDisplay = 1;
user int SCH_KISDisplay = 1;
user int SCH_KISInfo = 0;
user int SCH_ClockDisplay = 1;
//Footsteps
user float Spook_fs_volume_mul = 1.0;
user float Spook_fs_delay_mul = 1.0;
user bool Spook_fs_enabled = true;
//user bool fs_limitsounds = false;
// Dynamic Progression Stuff, DO NOT TOUCH.
server noarchive latch int MapBeatenCounter = 0;