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Strict Tracking mod seems inconsistent #29371

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ashandelle opened this issue Aug 9, 2024 · 13 comments
Open

Strict Tracking mod seems inconsistent #29371

ashandelle opened this issue Aug 9, 2024 · 13 comments

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@ashandelle
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ashandelle commented Aug 9, 2024

Type

Game behaviour

Bug description

Strict Tracking mod seems inconsistent, the leniency seems to vary sometimes even letting you completely miss slider ends or sometimes missing even when you stayed inside of the slider ball for the whole slider. (on a side note my game experienced an error when exporting the logs, should I make a separate issue?)

Screenshots or videos

2024-08-09.14-16-10.mp4
2024-08-09.14-25-04.mp4
2024-08-09.14-26-20.mp4

Version

Lazer 2024.731.0

Logs

image

@ssz7-ch2
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ssz7-ch2 commented Aug 9, 2024

can you upload the replays

@ashandelle
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ashandelle commented Aug 9, 2024

@ssz7-ch2
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For the third video, there's nothing wrong with that. The larger white outer circle is the area which the cursor must stay within, not the sliderball.

Managed to reproduce the miss from the first video.

2024-08-09.19-45-24.mp4

It appears that strict tracking will cause you to miss when releasing a key with the cursor over the slider, even if the sliderhead hasn't been clicked yet.
Not sure if this is intended or not, but imo it would make more sense to only allow strict tracking to miss after the sliderhead is judged.

@ashandelle
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For the third video, there's nothing wrong with that. The larger white outer circle is the area which the cursor must stay within, not the sliderball.

In that case I think there should be a setting to change the size of the outer circle, I've been playing Strict Tracking the whole time assuming that I was supposed to stay in the slider ball.

@iijj22gg

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@ashandelle
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I don't think that's the cause. As I've played more ST and improved the bug seems to happen less, implying that the bug can be avoided by skill, if it was caused by input mismatch then it wouldn't happen any less especially since I always alternate.

To me it seems like under certain conditions the OD is effectively raised temporarily, I think this because I've noticed that when it happens its always with a 100(or 50) on the hit error bar and I get both a 100 and a miss simultaneously. As I've improved with ST so has my accuracy on sliders causing it to happening less. At least that's what it looks like to me.

@iijj22gg

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@ashandelle
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Sorry I misunderstood your idea, it seems possible though.

There are plenty of maps where your path from one hitobject to the next slider is intersected by the track of that slider, which is a perfect opportunity for this to happen.

I don't think I've experienced the bug on maps like that, but they might just be to difficult to tell.

Ill have to go and test it.

@ashandelle
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2024-09-20.17-38-17.mp4

If I've managed to understand your idea this time, it doesn't seem to be the case

I tried to see if a slider can only register one input, this is what happens most of the time.

2024-09-20.17-53-51.mp4

But if you get it right it does allow for more than 1 input.

2024-09-20.17-55-00.mp4

Also if you keep going back and forth on the timeline to look at it, eventually it breaks and shows a nonexistent miss. (this is the same exact replay and session as the last video)

2024-09-20.17-59-02.mp4

@ashandelle
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I made a separate issue for the nonexistent miss #29945

@iijj22gg

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@iijj22gg
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I have also noticed the replay inconsistencies. I have recordings for daily challenges where I get misses that do not always appear in replays, resulting in differing scores. I assume the replay inconsistencies are related to this issue because the inconsistencies appear on sliders where I get the weird misses. I haven't seen any inconsistent replays with other mods either (except in combination with ST)

The inconsistent misses are weird too, sometimes they don't even break the combo and the sliderend hitsound plays normally.

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