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Account for rate changing mods when disabling the "Ready" button #30929
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Tests would be good to see here. You said you wanted help with that but not sure with what specifically? |
Mainly just general unfamiliarity with the testing framework, starting even from the very basic question of "should this be tested headless or not?". It will take me a few days to read into it, but I'll get there at some point. |
Either is fine, but headless is probably slightly better in this case. |
It's not super easy to test because of the track, so I've gone ahead and added some tests for you. |
If I managed to gather enough resolve to enable DTNF to save my streak, the game better let me do it.
Writing tests is something that I haven't figured out yet, help much appreciated.