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type_matchups.asm
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type_matchups.asm
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TypeEffects:
; attacker, defender, *=
db WATER, FIRE, SUPER_EFFECTIVE
db FIRE, GRASS, SUPER_EFFECTIVE
db FIRE, ICE, SUPER_EFFECTIVE
db GRASS, WATER, SUPER_EFFECTIVE
db ELECTRIC, WATER, SUPER_EFFECTIVE
db WATER, ROCK, SUPER_EFFECTIVE
db GROUND, FLYING, NO_EFFECT
db WATER, WATER, NOT_VERY_EFFECTIVE
db FIRE, FIRE, NOT_VERY_EFFECTIVE
db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
db ICE, ICE, NOT_VERY_EFFECTIVE
db GRASS, GRASS, NOT_VERY_EFFECTIVE
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
db FIRE, WATER, NOT_VERY_EFFECTIVE
db GRASS, FIRE, NOT_VERY_EFFECTIVE
db WATER, GRASS, NOT_VERY_EFFECTIVE
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
db NORMAL, GHOST, NO_EFFECT
db GHOST, GHOST, SUPER_EFFECTIVE
db FIRE, BUG, SUPER_EFFECTIVE
db FIRE, ROCK, NOT_VERY_EFFECTIVE
db WATER, GROUND, SUPER_EFFECTIVE
db ELECTRIC, GROUND, NO_EFFECT
db ELECTRIC, FLYING, SUPER_EFFECTIVE
db GRASS, GROUND, SUPER_EFFECTIVE
db GRASS, BUG, NOT_VERY_EFFECTIVE
db GRASS, POISON, NOT_VERY_EFFECTIVE
db GRASS, ROCK, SUPER_EFFECTIVE
db GRASS, FLYING, NOT_VERY_EFFECTIVE
db ICE, WATER, NOT_VERY_EFFECTIVE
db ICE, GRASS, SUPER_EFFECTIVE
db ICE, GROUND, SUPER_EFFECTIVE
db ICE, FLYING, SUPER_EFFECTIVE
db FIGHTING, NORMAL, SUPER_EFFECTIVE
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
db FIGHTING, ROCK, SUPER_EFFECTIVE
db FIGHTING, ICE, SUPER_EFFECTIVE
db FIGHTING, GHOST, NO_EFFECT
db POISON, GRASS, SUPER_EFFECTIVE
db POISON, POISON, NOT_VERY_EFFECTIVE
db POISON, GROUND, NOT_VERY_EFFECTIVE
db POISON, BUG, SUPER_EFFECTIVE
db POISON, ROCK, NOT_VERY_EFFECTIVE
db POISON, GHOST, NOT_VERY_EFFECTIVE
db GROUND, FIRE, SUPER_EFFECTIVE
db GROUND, ELECTRIC, SUPER_EFFECTIVE
db GROUND, GRASS, NOT_VERY_EFFECTIVE
db GROUND, BUG, NOT_VERY_EFFECTIVE
db GROUND, ROCK, SUPER_EFFECTIVE
db GROUND, POISON, SUPER_EFFECTIVE
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
db FLYING, FIGHTING, SUPER_EFFECTIVE
db FLYING, BUG, SUPER_EFFECTIVE
db FLYING, GRASS, SUPER_EFFECTIVE
db FLYING, ROCK, NOT_VERY_EFFECTIVE
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
db BUG, FIRE, NOT_VERY_EFFECTIVE
db BUG, GRASS, SUPER_EFFECTIVE
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
db BUG, FLYING, NOT_VERY_EFFECTIVE
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
db BUG, GHOST, NOT_VERY_EFFECTIVE
db BUG, POISON, SUPER_EFFECTIVE
db ROCK, FIRE, SUPER_EFFECTIVE
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
db ROCK, GROUND, NOT_VERY_EFFECTIVE
db ROCK, FLYING, SUPER_EFFECTIVE
db ROCK, BUG, SUPER_EFFECTIVE
db ROCK, ICE, SUPER_EFFECTIVE
db GHOST, NORMAL, NO_EFFECT
db GHOST, PSYCHIC_TYPE, NO_EFFECT
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
db WATER, DRAGON, NOT_VERY_EFFECTIVE
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
db ICE, DRAGON, SUPER_EFFECTIVE
db DRAGON, DRAGON, SUPER_EFFECTIVE
db -1 ; end