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evos_moves.asm
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evos_moves.asm
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; try to evolve the mon in [wWhichPokemon]
TryEvolvingMon:
ld hl, wCanEvolveFlags
xor a
ld [hl], a
ld a, [wWhichPokemon]
ld c, a
ld b, FLAG_SET
call Evolution_FlagAction
; this is only called after battle
; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur
EvolutionAfterBattle:
ldh a, [hTileAnimations]
push af
xor a
ld [wEvolutionOccurred], a
dec a
ld [wWhichPokemon], a
push hl
push bc
push de
ld hl, wPartyCount
push hl
Evolution_PartyMonLoop: ; loop over party mons
ld hl, wWhichPokemon
inc [hl]
pop hl
inc hl
ld a, [hl]
cp $ff ; have we reached the end of the party?
jp z, .done
ld [wEvoOldSpecies], a
push hl
ld a, [wWhichPokemon]
ld c, a
ld hl, wCanEvolveFlags
ld b, FLAG_TEST
call Evolution_FlagAction
ld a, c
and a ; is the mon's bit set?
jp z, Evolution_PartyMonLoop ; if not, go to the next mon
ld a, [wEvoOldSpecies]
dec a
ld b, 0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld a, [wCurPartySpecies]
push af
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
pop af
ld [wCurPartySpecies], a
pop hl
.evoEntryLoop ; loop over evolution entries
ld a, [hli]
and a ; have we reached the end of the evolution data?
jr z, Evolution_PartyMonLoop
ld b, a ; evolution type
cp EVOLVE_TRADE
jr z, .checkTradeEvo
; not trade evolution
ld a, [wLinkState]
cp LINK_STATE_TRADING
jr z, Evolution_PartyMonLoop ; if trading, go the next mon
ld a, b
cp EVOLVE_ITEM
jr z, .checkItemEvo
ld a, [wForceEvolution]
and a
jr nz, Evolution_PartyMonLoop
ld a, b
cp EVOLVE_LEVEL
jr z, .checkLevel
.checkTradeEvo
ld a, [wLinkState]
cp LINK_STATE_TRADING
jp nz, .nextEvoEntry1 ; if not trading, go to the next evolution entry
ld a, [hli] ; level requirement
ld b, a
ld a, [wLoadedMonLevel]
cp b ; is the mon's level greater than the evolution requirement?
jp c, Evolution_PartyMonLoop ; if so, go the next mon
jr .doEvolution
.checkItemEvo
ld a, [hli]
ld b, a ; evolution item
ld a, [wCurItem]
cp b ; was the evolution item in this entry used?
jp nz, .nextEvoEntry1 ; if not, go to the next evolution entry
.checkLevel
ld a, [hli] ; level requirement
ld b, a
ld a, [wLoadedMonLevel]
cp b ; is the mon's level greater than the evolution requirement?
jp c, .nextEvoEntry2 ; if so, go the next evolution entry
.doEvolution
ld [wCurEnemyLevel], a
ld a, 1
ld [wEvolutionOccurred], a
push hl
ld a, [hl]
ld [wEvoNewSpecies], a
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
call CopyToStringBuffer
ld hl, IsEvolvingText
call PrintText
ld c, 50
call DelayFrames
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 0, 0
lb bc, 12, 20
call ClearScreenArea
ld a, $1
ldh [hAutoBGTransferEnabled], a
ld a, $ff
ld [wUpdateSpritesEnabled], a
call ClearSprites
callfar EvolveMon
jp c, CancelledEvolution
ld hl, EvolvedText
call PrintText
pop hl
ld a, [hl]
ld [wCurSpecies], a
ld [wLoadedMonSpecies], a
ld [wEvoNewSpecies], a
ld a, MONSTER_NAME
ld [wNameListType], a
ld a, BANK(TrainerNames) ; bank is not used for monster names
ld [wPredefBank], a
call GetName
push hl
ld hl, IntoText
call PrintText_NoCreatingTextBox
ld a, SFX_GET_ITEM_2
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, 40
call DelayFrames
call ClearScreen
call RenameEvolvedMon
ld a, [wPokedexNum]
push af
ld a, [wCurSpecies]
ld [wPokedexNum], a
predef IndexToPokedex
ld a, [wPokedexNum]
dec a
ld hl, BaseStats
ld bc, BASE_DATA_SIZE
call AddNTimes
ld de, wMonHeader
call CopyData
ld a, [wCurSpecies]
ld [wMonHIndex], a
pop af
ld [wPokedexNum], a
ld hl, wLoadedMonHPExp - 1
ld de, wLoadedMonStats
ld b, $1
call CalcStats
ld a, [wWhichPokemon]
ld hl, wPartyMon1
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
push hl
push bc
ld bc, wPartyMon1MaxHP - wPartyMon1
add hl, bc
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, wLoadedMonMaxHP + 1
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld hl, wLoadedMonHP + 1
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
dec hl
pop bc
call CopyData
ld a, [wCurSpecies]
ld [wPokedexNum], a
xor a
ld [wMonDataLocation], a
call LearnMoveFromLevelUp
pop hl
predef SetPartyMonTypes
ld a, [wIsInBattle]
and a
call z, Evolution_ReloadTilesetTilePatterns
predef IndexToPokedex
ld a, [wPokedexNum]
dec a
ld c, a
ld b, FLAG_SET
ld hl, wPokedexOwned
push bc
call Evolution_FlagAction
pop bc
ld hl, wPokedexSeen
call Evolution_FlagAction
pop de
pop hl
ld a, [wLoadedMonSpecies]
ld [hl], a
push hl
ld l, e
ld h, d
jr .nextEvoEntry2
.nextEvoEntry1
inc hl
.nextEvoEntry2
inc hl
jp .evoEntryLoop
.done
pop de
pop bc
pop hl
pop af
ldh [hTileAnimations], a
ld a, [wLinkState]
cp LINK_STATE_TRADING
ret z
ld a, [wIsInBattle]
and a
ret nz
ld a, [wEvolutionOccurred]
and a
call nz, PlayDefaultMusic
ret
RenameEvolvedMon:
; Renames the mon to its new, evolved form's standard name unless it had a
; nickname, in which case the nickname is kept.
assert wCurSpecies == wNameListIndex ; save+restore wCurSpecies while using wNameListIndex
ld a, [wCurSpecies]
push af
ld a, [wMonHIndex]
ld [wNameListIndex], a
call GetName
pop af
ld [wCurSpecies], a
ld hl, wNameBuffer
ld de, wStringBuffer
.compareNamesLoop
ld a, [de]
inc de
cp [hl]
inc hl
ret nz
cp "@"
jr nz, .compareNamesLoop
ld a, [wWhichPokemon]
ld bc, NAME_LENGTH
ld hl, wPartyMonNicks
call AddNTimes
push hl
call GetName
ld hl, wNameBuffer
pop de
jp CopyData
CancelledEvolution:
ld hl, StoppedEvolvingText
call PrintText
call ClearScreen
pop hl
call Evolution_ReloadTilesetTilePatterns
jp Evolution_PartyMonLoop
EvolvedText:
text_far _EvolvedText
text_end
IntoText:
text_far _IntoText
text_end
StoppedEvolvingText:
text_far _StoppedEvolvingText
text_end
IsEvolvingText:
text_far _IsEvolvingText
text_end
Evolution_ReloadTilesetTilePatterns:
ld a, [wLinkState]
cp LINK_STATE_TRADING
ret z
jp ReloadTilesetTilePatterns
LearnMoveFromLevelUp:
ld hl, EvosMovesPointerTable
ld a, [wPokedexNum] ; species
ld [wCurPartySpecies], a
dec a
ld bc, 0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.skipEvolutionDataLoop ; loop to skip past the evolution data, which comes before the move data
ld a, [hli]
and a ; have we reached the end of the evolution data?
jr nz, .skipEvolutionDataLoop ; if not, jump back up
.learnSetLoop ; loop over the learn set until we reach a move that is learnt at the current level or the end of the list
ld a, [hli]
and a ; have we reached the end of the learn set?
jr z, .done ; if we've reached the end of the learn set, jump
ld b, a ; level the move is learnt at
ld a, [wCurEnemyLevel]
cp b ; is the move learnt at the mon's current level?
ld a, [hli] ; move ID
jr nz, .learnSetLoop
ld d, a ; ID of move to learn
ld a, [wMonDataLocation]
and a
jr nz, .next
; If [wMonDataLocation] is 0 (PLAYER_PARTY_DATA), get the address of the mon's
; current moves in party data. Every call to this function sets
; [wMonDataLocation] to 0 because other data locations are not supported.
; If it is not 0, this function will not work properly.
ld hl, wPartyMon1Moves
ld a, [wWhichPokemon]
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
.next
ld b, NUM_MOVES
.checkCurrentMovesLoop ; check if the move to learn is already known
ld a, [hli]
cp d
jr z, .done ; if already known, jump
dec b
jr nz, .checkCurrentMovesLoop
ld a, d
ld [wMoveNum], a
ld [wNamedObjectIndex], a
call GetMoveName
call CopyToStringBuffer
predef LearnMove
.done
ld a, [wCurPartySpecies]
ld [wPokedexNum], a
ret
; writes the moves a mon has at level [wCurEnemyLevel] to [de]
; move slots are being filled up sequentially and shifted if all slots are full
WriteMonMoves:
call GetPredefRegisters
push hl
push de
push bc
ld hl, EvosMovesPointerTable
ld b, 0
ld a, [wCurPartySpecies]
dec a
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.skipEvoEntriesLoop
ld a, [hli]
and a
jr nz, .skipEvoEntriesLoop
jr .firstMove
.nextMove
pop de
.nextMove2
inc hl
.firstMove
ld a, [hli] ; read level of next move in learnset
and a
jp z, .done ; end of list
ld b, a
ld a, [wCurEnemyLevel]
cp b
jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
ld a, [wLearningMovesFromDayCare]
and a
jr z, .skipMinLevelCheck
ld a, [wDayCareStartLevel]
cp b
jr nc, .nextMove2 ; min level >= move level
.skipMinLevelCheck
; check if the move is already known
push de
ld c, NUM_MOVES
.alreadyKnowsCheckLoop
ld a, [de]
inc de
cp [hl]
jr z, .nextMove
dec c
jr nz, .alreadyKnowsCheckLoop
; try to find an empty move slot
pop de
push de
ld c, NUM_MOVES
.findEmptySlotLoop
ld a, [de]
and a
jr z, .writeMoveToSlot2
inc de
dec c
jr nz, .findEmptySlotLoop
; no empty move slots found
pop de
push de
push hl
ld h, d
ld l, e
call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1)
ld a, [wLearningMovesFromDayCare]
and a
jr z, .writeMoveToSlot
; shift PP as well if learning moves from day care
push de
ld bc, wPartyMon1PP - (wPartyMon1Moves + 3)
add hl, bc
ld d, h
ld e, l
call WriteMonMoves_ShiftMoveData ; shift all move PP data one up
pop de
.writeMoveToSlot
pop hl
.writeMoveToSlot2
ld a, [hl]
ld [de], a
ld a, [wLearningMovesFromDayCare]
and a
jr z, .nextMove
; write move PP value if learning moves from day care
push hl
ld a, [hl]
ld hl, wPartyMon1PP - wPartyMon1Moves
add hl, de
push hl
dec a
ld hl, Moves
ld bc, MOVE_LENGTH
call AddNTimes
ld de, wBuffer
ld a, BANK(Moves)
call FarCopyData
ld a, [wBuffer + 5]
pop hl
ld [hl], a
pop hl
jr .nextMove
.done
pop bc
pop de
pop hl
ret
; shifts all move data one up (freeing 4th move slot)
WriteMonMoves_ShiftMoveData:
ld c, NUM_MOVES - 1
.loop
inc de
ld a, [de]
ld [hli], a
dec c
jr nz, .loop
ret
Evolution_FlagAction:
predef_jump FlagActionPredef
INCLUDE "data/pokemon/evos_moves.asm"