You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Does Processing for Android have support for OpenGL es 3 and #version 300 es shaders? If so, how do we enable it?
Desktop Java Processing seems to run version 3 shaders just fine even without adding PJOGL.profile = 3; as I’ve seen posted in a few places. Maybe it detects the version and makes that setting on its own?
Running a 3.00 ES shader on Android, however, gives Error: shader version mismatch.
The text was updated successfully, but these errors were encountered:
@scudly With commit be27f88 I added a PGLES.version field with the same interpretation as PJOGL.profile, which it is set by default to 2 but you can manually increase to 3 if desired. This will be available in release 4.1 of the mode.
However, it seems that if the device supports ES 3, an ES 3 context is automatically created even if one requests 2, so this addition might be of not much use. Tested on one single phone thou.
Does Processing for Android have support for OpenGL es 3 and
#version 300 es
shaders? If so, how do we enable it?Desktop Java Processing seems to run version 3 shaders just fine even without adding
PJOGL.profile = 3;
as I’ve seen posted in a few places. Maybe it detects the version and makes that setting on its own?Running a 3.00 ES shader on Android, however, gives
Error: shader version mismatch.
The text was updated successfully, but these errors were encountered: