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basher.go
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basher.go
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// Package basher provides an API for running and integrating with Bash from Go
package basher
import (
"fmt"
"io"
"log"
"os"
"os/exec"
"os/signal"
"strings"
"sync"
"syscall"
"github.com/kardianos/osext"
"github.com/mitchellh/go-homedir"
)
func exitStatus(err error) (int, error) {
if err != nil {
if exiterr, ok := err.(*exec.ExitError); ok {
// There is no platform independent way to retrieve
// the exit code, but the following will work on Unix
if status, ok := exiterr.Sys().(syscall.WaitStatus); ok {
if status.ExitStatus() != -1 {
return status.ExitStatus(), err
} else {
// The process hasn't exited or was terminated by a signal.
return int(status), err
}
}
}
return 0, err
}
return 0, nil
}
// Application sets up a common entrypoint for a Bash application that
// uses exported Go functions. It uses the DEBUG environment variable
// to set debug on the Context, and SHELL for the Bash binary if it
// includes the string "bash". You can pass a loader function to use
// for the sourced files, and a boolean for whether or not the
// environment should be copied into the Context process.
func Application(
funcs map[string]func([]string),
scripts []string,
loader func(string) ([]byte, error),
copyEnv bool) {
bashDir, err := homedir.Expand("~/.basher")
if err != nil {
log.Fatal(err, "1")
}
bashPath := bashDir + "/bash"
if _, err := os.Stat(bashPath); os.IsNotExist(err) {
err = RestoreAsset(bashDir, "bash")
if err != nil {
log.Fatal(err, "1")
}
}
ApplicationWithPath(funcs, scripts, loader, copyEnv, bashPath)
}
// ApplicationWithPath functions as Application does while also
// allowing the developer to modify the specified bashPath.
func ApplicationWithPath(
funcs map[string]func([]string),
scripts []string,
loader func(string) ([]byte, error),
copyEnv bool,
bashPath string) {
bash, err := NewContext(bashPath, os.Getenv("DEBUG") != "")
if err != nil {
log.Fatal(err)
}
for name, fn := range funcs {
bash.ExportFunc(name, fn)
}
if bash.HandleFuncs(os.Args) {
os.Exit(0)
}
for _, script := range scripts {
if err := bash.Source(script, loader); err != nil {
log.Fatal(err)
}
}
if copyEnv {
bash.CopyEnv()
}
status, err := bash.Run("main", os.Args[1:])
if err != nil {
// the string message for ExitError shouldn't be logged
// as it is just `exit status $CODE`, which is redundant
// when that code can just be used to exit the program
if _, ok := err.(*exec.ExitError); ok && strings.HasPrefix(err.Error(), "exit status ") {
os.Exit(status)
} else {
log.Fatal(err)
}
}
os.Exit(status)
}
// A Context is an instance of a Bash interpreter and environment, including
// sourced scripts, environment variables, and embedded Go functions
type Context struct {
sync.Mutex
// Debug simply leaves the generated BASH_ENV file produced
// from each Run call of this Context for debugging.
Debug bool
// BashPath is the path to the Bash executable to be used by Run
BashPath string
// SelfPath is set by NewContext to be the current executable path.
// It's used to call back into the calling Go process to run exported
// functions.
SelfPath string
// The io.Reader given to Bash for STDIN
Stdin io.Reader
// The io.Writer given to Bash for STDOUT
Stdout io.Writer
// The io.Writer given to Bash for STDERR
Stderr io.Writer
vars []string
scripts [][]byte
funcs map[string]func([]string)
}
// Creates and initializes a new Context that will use the given Bash executable.
// The debug mode will leave the produced temporary BASH_ENV file for inspection.
func NewContext(bashpath string, debug bool) (*Context, error) {
executable, err := osext.Executable()
if err != nil {
return nil, err
}
return &Context{
Debug: debug,
BashPath: bashpath,
SelfPath: executable,
Stdin: os.Stdin,
Stdout: os.Stdout,
Stderr: os.Stderr,
scripts: make([][]byte, 0),
vars: make([]string, 0),
funcs: make(map[string]func([]string)),
}, nil
}
// Copies the current environment variables into the Context
func (c *Context) CopyEnv() {
c.Lock()
defer c.Unlock()
c.vars = append(c.vars, os.Environ()...)
}
// Source adds a shell script to the Context environment. The loader argument can be nil
// which means it will use os.Readfile and load from disk, but it exists so you
// can use the Asset function produced by go-bindata when including script files in
// your Go binary. Calls to Source adds files to the environment in order.
func (c *Context) Source(filepath string, loader func(string) ([]byte, error)) error {
if loader == nil {
loader = os.ReadFile
}
data, err := loader(filepath)
if err != nil {
return err
}
c.Lock()
defer c.Unlock()
c.scripts = append(c.scripts, data)
return nil
}
// Export adds an environment variable to the Context
func (c *Context) Export(name string, value string) {
c.Lock()
defer c.Unlock()
c.vars = append(c.vars, name+"="+value)
}
// Registers a function with the Context that will produce a Bash function in the environment
// that calls back into your executable triggering the function defined as fn.
func (c *Context) ExportFunc(name string, fn func([]string)) {
c.Lock()
defer c.Unlock()
c.funcs[name] = fn
}
// Expects your os.Args to parse and handle any callbacks to Go functions registered with
// ExportFunc. You normally call this at the beginning of your program. If a registered
// function is found and handled, HandleFuncs will exit with the appropriate exit code for you.
func (c *Context) HandleFuncs(args []string) bool {
for i, arg := range args {
if arg == ":::" && len(args) > i+1 {
c.Lock()
defer c.Unlock()
for cmd := range c.funcs {
if cmd == args[i+1] {
c.funcs[cmd](args[i+2:])
return true
}
}
return false
}
}
return false
}
func (c *Context) buildEnvfile() (string, error) {
file, err := os.CreateTemp(os.TempDir(), "bashenv.")
if err != nil {
return "", err
}
defer file.Close()
// variables
file.Write([]byte("unset BASH_ENV\n")) // unset for future calls to bash
file.Write([]byte("export SELF=" + os.Args[0] + "\n"))
file.Write([]byte("export SELF_EXECUTABLE='" + c.SelfPath + "'\n"))
for _, kvp := range c.vars {
pair := strings.SplitN(kvp, "=", 2)
if len(pair) != 2 || strings.TrimSpace(pair[0]) == "" {
continue
}
if isBashFunc(pair[0], pair[1]) {
bash_function_name := strings.TrimPrefix(pair[0], "BASH_FUNC_")
bash_function_name = strings.TrimSuffix(bash_function_name, "%%")
file.Write([]byte(fmt.Sprintf("%s%s\n", bash_function_name, pair[1])))
file.Write([]byte(fmt.Sprintf("export -f %s\n", bash_function_name)))
continue
}
file.Write([]byte("export " + strings.Replace(
strings.Replace(kvp, "'", "\\'", -1), "=", "=$'", 1) + "'\n"))
}
// functions
for cmd := range c.funcs {
file.Write([]byte(cmd + "() { $SELF_EXECUTABLE ::: " + cmd + " \"$@\"; }\n"))
}
// scripts
for _, data := range c.scripts {
file.Write(append(data, '\n'))
}
return file.Name(), nil
}
func isBashFunc(key string, value string) bool {
return strings.HasPrefix(key, "BASH_FUNC_") && strings.HasPrefix(value, "()")
}
// Runs a command in Bash from this Context. With each call, a temporary file
// is generated used as BASH_ENV when calling Bash that includes all variables,
// sourced scripts, and exported functions from the Context. Standard I/O by
// default is attached to the calling process I/O. You can change this by setting
// the Stdout, Stderr, Stdin variables of the Context.
func (c *Context) Run(command string, args []string) (int, error) {
c.Lock()
defer c.Unlock()
envfile, err := c.buildEnvfile()
if err != nil {
return 0, err
}
if !c.Debug {
defer os.Remove(envfile)
}
argstring := ""
for _, arg := range args {
argstring = argstring + " '" + strings.Replace(arg, "'", "'\\''", -1) + "'"
}
signals := make(chan os.Signal, 1)
signal.Notify(signals)
signal.Ignore(syscall.SIGURG)
cmd := exec.Command(c.BashPath, "-c", command+argstring)
cmd.Env = []string{"BASH_ENV=" + envfile}
cmd.Stdin = c.Stdin
cmd.Stdout = c.Stdout
cmd.Stderr = c.Stderr
if err := cmd.Start(); err != nil {
return 0, err
}
errChan := make(chan error, 1)
go func() {
for sig := range signals {
if sig != syscall.SIGCHLD {
err = cmd.Process.Signal(sig)
if err != nil {
errChan <- err
}
}
}
}()
go func() {
errChan <- cmd.Wait()
}()
err = <-errChan
return exitStatus(err)
}