bgfx - Cross-platform rendering library
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Supported rendering backends:
- Direct3D 9
- Direct3D 11
- Direct3D 12 (WIP)
- Metal (WIP)
- OpenGL 2.1
- OpenGL 3.1+
- OpenGL ES 2
- OpenGL ES 3.1
- WebGL 1.0
Supported HMD:
- OculusVR (0.4.2+)
Supported platforms:
- Android (14+, ARM, x86, MIPS)
- asm.js/Emscripten (1.25.0)
- FreeBSD
- iOS
- Linux
- Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
- OSX (10.9)
- RaspberryPi
- Windows (XP, Vista, 7, 8, 10)
- WinRT (WinPhone 8.0+)
Supported compilers:
- Clang 3.3 and above
- GCC 4.6 and above
- vs2008 and above
Languages:
- C/C++ API documentation
- C#/VB/F# language API bindings
- D language API bindings
- Go language API bindings
- Java language API bindings
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Copyright 2010-2015 Branimir Karadzic. All rights reserved.
https://github.com/bkaradzic/bgfx
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
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