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frag.cabal
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frag.cabal
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name: frag
version: 1.2
synopsis: A 3-D First Person Shooter Game
description: A fast and basic reimplementation of the Quake III Arena engine
in Haskell; supports many Quake III Arena maps.
license: GPL
license-file: LICENSE
author: Mun Hon Cheong
maintainer: dons@galois.com
category: Game
build-type: Simple
cabal-version: >=1.10
data-files: README.md,
README-leveleg
-- Graphics files
leveleg.bsp,
leveleg.cfg,
leveleg.med
tga/models/players/klesk/lower_default.skin,
tga/models/players/klesk/lower.md3
tga/models/players/klesk/head_default.skin,
tga/models/players/klesk/l_red.tga
tga/models/players/klesk/h_red.tga,
tga/models/players/klesk/animation.cfg
tga/models/players/klesk/head.md3,
tga/models/players/klesk/u_red.tga
tga/models/players/klesk/upper_default.skin,
tga/models/players/klesk/upper.md3
tga/models/weapons/railgun.shader,
tga/models/weapons/railgun.md3
tga/font.tga,
tga/7.tga,
tga/3.tga,
tga/4.tga,
tga/5.tga,
tga/2.tga
tga/crosshaira.tga,
tga/0.tga,
tga/hyphen.tga,
tga/9.tga,
tga/1.tga,
tga/6.tga
tga/tga/models/weapons/railgun4.tga,
tga/tga/models/weapons/railgun2.tga
tga/tga/models/weapons/railgun.tga,
tga/tga/models/weapons/railgun3.tga
tga/8.tga,
tga/textures/gothic_floor/q1metal7_99.tga
tga/textures/gothic_floor/largerblock3b3.tga,
tga/textures/gothic_floor/largerblock3b3dim.tga
tga/textures/e7/e7brickfloor01.tga,
tga/textures/e7/e7bmtrim.tga
tga/textures/e7/e7bricks01.tga,
tga/textures/e7/e7sbrickfloor.tga
tga/textures/e7/e7panelwood.tga,
tga/textures/e7/e7swindow.tga
tga/textures/e7/e7panelwood2.tga,
tga/textures/organics/dirt2.tga
tga/textures/common/trigger.tga,
tga/textures/common/clip.tga
tga/textures/skies/nitesky.tga,
tga/textures/gothic_trim/border7.tga
tga/textures/gothic_trim/pitted_rust3.tga,
tga/textures/gothic_trim/km_arena1tower4.tga
tga/textures/gothic_trim/wood2.tga,
tga/textures/gothic_trim/metalsupport4i_bit.tga
tga/textures/gothic_light/ironcrosslt2_10000.tga,
tga/textures/stone/pjrock6.tga
tga/textures/base_support/flat1_1.tga,
tga/textures/skin/pjwal2k.tga
tga/textures/gothic_wall/slateroofc.tga,
tga/textures/gothic_wall/proto_brik.tga
tga/textures/gothic_wall/oct20c.tga,
tga/textures/evil8_floor/e8cretefloor01b.tga
tga/textures/gothic_block/killblock.tga,
tga/textures/gothic_block/killblock_j2.tga
tga/textures/gothic_block/blocks15_blue.tga,
tga/textures/gothic_block/blocks11b.tga
tga/textures/gothic_block/blocks18d.tga,
tga/textures/gothic_block/blocks18b.tga
library
hs-source-dirs: src
-- External libs
, lib
exposed-modules: BitSet
, BSP
, Camera
, Collision
, Command
, Curves
, Frustum
, Game
, GameInputParser
, HGL
, IdentityList
, MapCfg
, Matrix
, MD3
, Object
, ObjectBehavior
, PhysicalDimensions
, Quaternion
, Raybox
, Render
, TextureFonts
, Textures
, TGA
, Visibility
ghc-options: -O2 -funbox-strict-fields -optc-O2
build-depends: base >= 4.7 && < 5
, GLUT
, OpenGL
, Yampa
, array
, random
, hashtables
, deepseq
default-language: Haskell2010
executable frag
hs-source-dirs: app
main-is: Main.hs
ghc-options: -threaded -rtsopts -with-rtsopts=-N -O2 -funbox-strict-fields -optc-O2
build-depends: base
, ghc
, frag
, GLUT
, OpenGL
, Yampa
, hashtables
, deepseq
default-language: Haskell2010
test-suite frag-test
type: exitcode-stdio-1.0
hs-source-dirs: test
main-is: Spec.hs
build-depends: base
, frag
ghc-options: -threaded -rtsopts -with-rtsopts=-N
default-language: Haskell2010
source-repository head
type: git
location: https://github.com/pushkinma/frag.git