This repository has been archived by the owner on Sep 20, 2024. It is now read-only.
Expose toggle publish plug-in settings for Maya Look Shading Engine Naming #2521
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Brief description
As per request of Dillon Sindon (Lucan) on Discord here's a PR to expose the enabled status for the Maya Look Shading Engine Naming Validator.
Description
The first step was to add it to the project settings definition in:
openpype/settings/entities/schemas/projects_schema/schemas/schema_maya_publish.json
By using the validator's class name:
ValidateShadingEngine
After that we needed to generate the "default" settings for OpenPype. The easiest way to do so is to run the
tools/run_settings
tool provided with OpenPype code base. In there browse to the project settings and modify the defaults for this new entry. Save the settings.This will update the relevant defaults
.json
- in this case:openpype/settings/defaults/project_settings/maya.json
That's all there is to it to expose settings for a publish plug-in.