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@kalisp kalisp commented Sep 10, 2020

Added reference clean-up and re-loading of reference on previous orphaned nodes.
Solves #237

buttons = QtWidgets.QDialogButtonBox.Ok
else:
buttons = QtWidgets.QDialogButtonBox.Ok | \
QtWidgets.QDialogButtonBox.Cancel
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continuation line over-indented for hanging indent

@kalisp kalisp requested a review from mkolar September 10, 2020 11:41
@mkolar mkolar changed the title Bugfix/237 updating a look where the shader name changed leaves the geo without a shader Updating a look where the shader name changed, leaves the geo without a shader Sep 17, 2020
@mkolar mkolar added the type: bug Something isn't working label Sep 17, 2020
@mkolar mkolar added this to the 2.13 milestone Sep 17, 2020
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mkolar commented Oct 1, 2020

Looking good. However we need to solve the problem of dropping the reference edits on the shaders that haven't change at all. For example if I overide the hair colour in my scene and then update the look to the latest, I would expect the override to stay intact, the same way as it happens when you just replace the reference.

So this solve the key problem of dropping shaders, but takes away some of the functionality.

@kalisp kalisp self-assigned this Oct 1, 2020
@mkolar mkolar changed the title Updating a look where the shader name changed, leaves the geo without a shader Maya: Updating a look where the shader name changed, leaves the geo without a shader Oct 1, 2020
@mkolar mkolar merged commit 3e265c5 into ynput:2.x/develop Oct 2, 2020
@kalisp kalisp deleted the bugfix/237-Updating_a_look_where_the_shader_name_changed_leaves_the_geo_without_a_shader branch October 20, 2020 17:09
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