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game_update.py
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game_update.py
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# -*- coding: utf-8 -*-
import os
import io
import sys
import zlib
import json
import pickle
import gettext
import roman
import subprocess
import xml.etree.ElementTree as ET
import configparser
config = configparser.ConfigParser()
config.read('build.ini')
path_to_game = config['Game']['folder']
xml_root = ET.parse(os.path.join(path_to_game, 'game_info.xml'))
xml_version = xml_root.findall(".//version[@name='client']")
version = xml_version[0].attrib['installed']
class MyTranslation(gettext.GNUTranslations):
def __init__(self, fp=None):
super(MyTranslation, self).__init__()
self._charset = 'UTF-8'
if fp is not None:
self._parse(fp)
tr = {
'ru': gettext.translation('global', os.path.join(path_to_game, 'bin', version.split(".")[-1], 'res/texts'), ['ru'], class_=MyTranslation),
'en': gettext.translation('global', os.path.join(path_to_game, 'bin', version.split(".")[-1], 'res/texts'), ['en'], class_=MyTranslation),
}
content = [
'content/GameParams.data',
]
for d in content:
subprocess.run([
'wowsunpack.exe',
'-x', os.path.join(path_to_game, "bin", version.split(".")[-1], "idx"),
'-I', d,
'-p', '..\\..\\..\\res_packages',
'-o', 'res',
],
shell=True,
)
print(d, 'OK')
with open('res/content/GameParams.data', 'rb') as f:
b = io.BytesIO()
b.write(f.read()[::-1])
b.seek(0)
z = zlib.decompress(b.read())
d = pickle.loads(z)
ships = []
for key, value in d[0].items():
if value.typeinfo.type == 'Ship':
level = roman.toRoman(value.level)
en = (level + ' ' + tr['en'].gettext('IDS_' + value.index)).upper()
en_full = (level + ' ' + tr['en'].gettext('IDS_' + value.index + '_FULL')).upper()
ru = (level + ' ' + tr['ru'].gettext('IDS_' + value.index)).upper()
ru_full = (level + ' ' + tr['ru'].gettext('IDS_' + value.index + '_FULL')).upper()
search = list(set([
en, en_full, ru, ru_full
]))
search.sort()
ships.append({
'index': value.index,
'id': value.id,
'en': tr['en'].gettext('IDS_' + value.index),
'ru': tr['ru'].gettext('IDS_' + value.index),
'nation': value.typeinfo.nation,
'level': value.level,
'species': value.typeinfo.species,
'group': value.group,
'search': search,
})
nations = {
'Japan': 10,
'USA': 20,
'Russia': 30,
'Germany': 40,
'United_Kingdom': 50,
'France': 60,
'Italy': 70,
'Pan_Asia': 80,
'Europe': 90,
'Netherlands': 100,
'Commonwealth': 110,
'Pan_America': 120,
'Spain': 130,
'Events': 200,
}
species = {
'Destroyer': 10,
'Cruiser': 20,
'Battleship': 30,
'AirCarrier': 40,
'Submarine': 50,
'Auxiliary': 100,
}
ships.sort(key=lambda k: (k['level'], nations[k['nation']], species[k['species']], k['en']))
with open('src/myShips/ships.json', 'w', encoding='utf-8') as f:
json.dump(ships, f, sort_keys=True, indent=4, separators=(',', ': '), ensure_ascii=False)
for lang in ['en', 'ru']:
with open('src/myShips/_locales/'+lang+'/messages.json', 'r', encoding='utf-8') as f:
messages = json.load(f)
for key, value in d[0].items():
if value.typeinfo.type == 'Ship':
messages['IDS_' + value.index] = {
'message': tr[lang].gettext('IDS_' + value.index),
}
with open('src/myShips/_locales/'+lang+'/messages.json', 'w', encoding='utf-8') as f:
json.dump(messages, f, sort_keys=True, indent=2, separators=(',', ': '), ensure_ascii=False)
sys.exit(0)
def stringify_keys(d):
"""Convert a dict's keys to strings if they are not."""
for key in d.keys():
# check inner dict
if isinstance(d[key], dict):
value = stringify_keys(d[key])
else:
value = d[key]
# convert nonstring to string if needed
if not isinstance(key, str):
try:
d[str(key)] = value
except Exception:
try:
d[repr(key)] = value
except Exception:
raise
# delete old key
del d[key]
return d
class GPEncode(json.JSONEncoder):
def default(self, o):
if hasattr(o, '__dict__'):
return stringify_keys(o.__dict__)
else:
return None
with open('tmp/GameParams.json', 'w') as f:
f.write(json.dumps(d, cls=GPEncode, indent=4, separators=(',', ': '), ensure_ascii=False))