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markup.h
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markup.h
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/* =========================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* -------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ========================================================================= */
#ifndef __MARKUP_H__
#define __MARKUP_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "texture-font.h"
#include "vec234.h"
/**
* @file markup.h
* @author Nicolas Rougier (Nicolas.Rougier@inria.fr)
*
* @defgroup markup Markup
*
* Simple structure that describes text properties.
*
* <b>Example Usage</b>:
* @code
* #include "markup.h"
*
* ...
*
* vec4 black = {{0.0, 0.0, 0.0, 1.0}};
* vec4 white = {{1.0, 1.0, 1.0, 1.0}};
* vec4 none = {{1.0, 1.0, 1.0, 0.0}};
*
* markup_t normal = {
* .family = "Droid Serif",
* .size = 24.0,
* .bold = 0,
* .italic = 0,
* .rise = 0.0,
* .spacing = 1.0,
* .gamma = 1.0,
* .foreground_color = black, .background_color = none,
* .underline = 0, .underline_color = black,
* .overline = 0, .overline_color = black,
* .strikethrough = 0, .strikethrough_color = black,
* .font = 0,
* };
*
* ...
*
* @endcode
*
* @{
*/
/**
* Simple structure that describes text properties.
*/
typedef struct
{
/**
* A font family name such as "normal", "sans", "serif" or "monospace".
*/
char * family;
/**
* Font size.
*/
float size;
/**
* Whether text is bold.
*/
int bold;
/**
* Whether text is italic.
*/
int italic;
/**
* Vertical displacement from the baseline.
*/
float rise;
/**
* Spacing between letters.
*/
float spacing;
/**
* Gamma correction.
*/
float gamma;
/**
* Text color.
*/
vec4 foreground_color;
/**
* Background color.
*/
vec4 background_color;
/**
* Whether outline is active.
*/
int outline;
/**
* Outline color.
*/
vec4 outline_color;
/**
* Whether underline is active.
*/
int underline;
/**
* Underline color.
*/
vec4 underline_color;
/**
* Whether overline is active.
*/
int overline;
/**
* Overline color.
*/
vec4 overline_color;
/**
* Whether strikethrough is active.
*/
int strikethrough;
/**
* Strikethrough color.
*/
vec4 strikethrough_color;
/**
* Pointer on the corresponding font (family/size/bold/italic)
*/
texture_font_t * font;
} markup_t;
extern markup_t default_markup;
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* __MARKUP_H__ */