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arithmetic_test.go
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arithmetic_test.go
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package vector
import (
"math"
"testing"
)
func BenchmarkArithmeticAdd(b *testing.B) {
b.ReportAllocs()
v1, v2 := []float64{1, 2}, []float64{2, 3}
for i := 0; i < b.N; i++ {
add(v1, v2)
}
}
func BenchmarkArithmeticSum(b *testing.B) {
b.ReportAllocs()
v1, vectors := []float64{1, 2}, []Vector{{2, 3}}
for i := 0; i < b.N; i++ {
sum(v1, vectors)
}
}
func BenchmarkArithmeticSub(b *testing.B) {
b.ReportAllocs()
v1, v2 := []float64{1, 2}, []float64{2, 3}
for i := 0; i < b.N; i++ {
sub(v2, v1)
}
}
func BenchmarkArithmeticScale(b *testing.B) {
b.ReportAllocs()
v := []float64{1, 2}
for i := 0; i < b.N; i++ {
scale(v, 2)
}
}
func BenchmarkArithmeticEqual(b *testing.B) {
b.ReportAllocs()
v1, v2 := []float64{1, 2}, []float64{1, 2}
for i := 0; i < b.N; i++ {
equal(v1, v2)
}
}
func BenchmarkArithmeticMagnitude(b *testing.B) {
b.ReportAllocs()
v := []float64{1, 2}
for i := 0; i < b.N; i++ {
magnitude(v)
}
}
func BenchmarkArithmeticDot(b *testing.B) {
b.ReportAllocs()
v1, v2 := []float64{1, 2}, []float64{2, 1}
for i := 0; i < b.N; i++ {
dot(v1, v2)
}
}
func BenchmarkArithmeticCross(b *testing.B) {
b.ReportAllocs()
v1, v2 := []float64{1, 2, 3}, []float64{3, 2, 1}
for i := 0; i < b.N; i++ {
cross(v1, v2)
}
}
func BenchmarkArithmeticUnit(b *testing.B) {
b.ReportAllocs()
v := []float64{1, 2}
for i := 0; i < b.N; i++ {
unit(v)
}
}
func BenchmarkArithmeticRotate(b *testing.B) {
b.ReportAllocs()
v := []float64{1, 2}
for i := 0; i < b.N; i++ {
rotate(v, math.Pi/2, []float64{0, 0, 1})
}
}
func BenchmarkArithmeticAngle(b *testing.B) {
b.ReportAllocs()
v1 := []float64{0, 4}
v2 := []float64{1, 0, 0}
for i := 0; i < b.N; i++ {
angle(v1, v2)
}
}
func BenchmarkSwizzling(b *testing.B) {
b.ReportAllocs()
v1 := Vector{1, 2, 19}
for i := 0; i < b.N; i++ {
swizzle(v1, 0, 1, 2)
}
}