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lineintersection.cpp
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lineintersection.cpp
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// lineintersection vibhor
#include <iostream>
using namespace std;
struct Point {
int x, y;
};
bool onSegment(Point p, Point q, Point r) {
if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) &&
q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
return true;
return false;
}
int orientation(Point p, Point q, Point r) {
int val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);
if (val == 0) return 0;
return (val > 0)? 1: 2;
}
bool doIntersect(Point p1, Point q1, Point p2, Point q2) {
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
if (o1 != o2 && o3 != o4)
return true;
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false;
}
int main() {
doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";
doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";
doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";
return 0;
}