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Build fails with missing Godot types #12
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This is likely not going to work since we use some GDExtension API introduced in 4.3 (like the Callable API).
That's just a warning, we are treating warnings as errors by default so it fails compilation. We'll eventually fix these warnings but for now use
It looks like you didn't run the
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I don't know which version this project currently targets, but this is an attempt at a clean build from cloning, no custom godot api exports. I'll try with the generation flag |
The following command works; |
Godot version
4.2
Godot .NET packages version
e876acc
System information
Windows 11AMD Ryzen 5 4800H
.NET information
8.0.200
Issue description
On a clean build, the following commands fails with missing Godot Types;
./build.sh --productBuild --pushNupkgsLocal ./nugets
It initially fails with Accessibility Modifiers error;
On fixing that, it fails with a whole lot of missing godot types. Log is found here, https://pastebin.com/fVhcXeYd .
The build scripts hasn't been modified in any way, and the dotnet version used is the one downloaded by the script.
Steps to reproduce
./build.sh --productBuild --pushNupkgsLocal ./nugets
in a bash terminal. (Same thing occurs with powershell or cmd scripts)Minimal reproduction project
N/A
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