Introducing V3DShader v2022 with Multiple pass support #75
ravi688
announced in
Announcements
Replies: 1 comment
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have formalized a language to describe material properties, vertex buffer layouts, GLSL shaders, and Multiple passes. And that I'm calling V3DShader.
There is a compiler for it, to compile V3DShader source into V3DShaderBinary.
And of course there is a disassembler for it also, to disassemble the V3DShaderBinary file into textual human readable format.
Beta Was this translation helpful? Give feedback.
All reactions