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Raylib RPG Example

An example RPG Game.

Demo Gamplay https://youtu.be/9apXiHKIlsg

Design Document

https://docs.google.com/document/d/1lxpR6WbbjmCi9X_seGPYPYz7UhFcAKkX5Xl3pVfEwHs/edit?usp=sharing

Video Overview

https://youtu.be/krykjMt9ZKQ

Building

The RPG Example uses premake just like all other items in raylib extras. A tutorial on how to build a raylib project with premake can be found here. https://github.com/raylib-extras/game-premake

Windows MinGW

Run the premake-mingw.bat and then run make in the folder

Windows Visual Studio (not VSC)

Run premake-VisualStudio.bat and then open the RPGExample.sln that is generated

Linux

CD into the directory, run ./premake5 gmake2 and then run make

MacOS

CD into the directory, run ./premake5.osx gmake2 and then run make

State

The current example is feature complete and would be considered in 'beta' state. It has all the main features that are required by the game.

Features

This sample has examples of how to do the following things in raylib

  • Game State
  • Menus
  • Quiting the game from menus
  • Pause/Resume Game
  • Tile Map with object layers
  • Click to Move
  • 2D Camera that keeps the player in view
  • Simple Effects
  • Basic AI
  • Background Music
  • Sound Effects
  • Resource Loading

C++

This example does use C++. The use of C++ has been keept at a resonable level. C++ is used for

  • Containers (vector, list, map, etc...)
  • Simple classes
  • Menu Screens

Every use of C++ in this project can be replicated in C, or any other language. The main reason for using C++ was to not clutter up the project with implementations of common containers such as linked lists. Do not fear the C++. C++ is just another tool to use to solve problems.