diff --git a/src/raylib.h b/src/raylib.h index b3f17bd53926..45a6120f5762 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -526,6 +526,7 @@ typedef enum { FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) } ConfigFlags; @@ -947,6 +948,7 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) diff --git a/src/rcore.c b/src/rcore.c index fc87e7354a8f..d5addad486be 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -412,6 +412,8 @@ typedef struct CoreData { Size render; // Framebuffer width and height (render area, including black bars if required) Point renderOffset; // Offset from render area (must be divided by 2) Matrix screenScale; // Matrix to scale screen (framebuffer rendering) + Point previousPosition; // Previous screen position (required on borderless windowed toggle) + Size previousScreen; // Previous screen size (required on borderless windowed toggle) char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) unsigned int dropFileCount; // Count dropped files strings @@ -1324,6 +1326,82 @@ void ToggleFullscreen(void) #endif } +// Toggle borderless windowed mode (only PLATFORM_DESKTOP) +void ToggleBorderlessWindowed(void) +{ +#if defined(PLATFORM_DESKTOP) + // Leave fullscreen before attempting to set borderless windowed mode and get screen position from it + bool wasOnFullscreen = false; + if (CORE.Window.fullscreen) + { + CORE.Window.previousPosition = CORE.Window.position; + ToggleFullscreen(); + wasOnFullscreen = true; + } + + const int monitor = GetCurrentMonitor(); + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + if (mode) + { + if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) + { + // Store screen position and size + // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here + if (!wasOnFullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y); + CORE.Window.previousScreen = CORE.Window.screen; + + // Set undecorated and topmost modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + + // Get monitor position and size + int monitorPosX = 0; + int monitorPosY = 0; + glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY); + const int monitorWidth = mode->width; + const int monitorHeight = mode->height; + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Set screen position and size + glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY); + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } + else + { + // Remove topmost and undecorated modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + + // Return previous screen size and position + // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly + glfwSetWindowSize(CORE.Window.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); + glfwSetWindowPos(CORE.Window.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +} + // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) void MaximizeWindow(void) { @@ -1373,6 +1451,13 @@ void SetWindowState(unsigned int flags) CORE.Window.flags |= FLAG_VSYNC_HINT; } + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + // State change: FLAG_FULLSCREEN_MODE if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) { @@ -1483,6 +1568,13 @@ void ClearWindowState(unsigned int flags) CORE.Window.flags &= ~FLAG_VSYNC_HINT; } + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + // State change: FLAG_FULLSCREEN_MODE if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) {