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Working for Android (on Linux)
We need a set of tools in order to generate an .apk file. These tools are nothing more than couple things. Build process is relatively simple. It is done by shell commands and Android tools.
You can get Java 8 JDK in multiple ways. I'm using OpenJDK at this guide. Follow the instructions at https://openjdk.java.net/ address to install OpenJDK.
Android SDK has many packages. If you want to download all of them, you can go install Android Studio and install the full package. But if you don't, you can download only the required ones manually by Command Line Tools. To do that, start downloading the Command Line Tools.
- Decompress downloaded
sdk-tools-linux-...
into a folder namedandroid-sdk
. - From the Terminal, navigate to
android-sdk/tools/bin
and run the following commands:
./sdkmanager --update
./sdkmanager --list
./sdkmanager --install "build-tools;28.0.1"
./sdkmanager --install platform-tools
./sdkmanager --install "platforms;android-22"
All required tools will be downloaded by these commands. You can check out package's description by looking at ./sdkmanager --list
.
Raylib is written in C, hence we need Android NDK. Android Native Development Kit (NDK) allows us to develop in C. You can download it from here. In this case we need Android NDK because we are going to use it's compiler and API with a standalone toolchain. After downloading Android NDK
- Decompress downloaded
android-ndk-...
and rename it asandroid-ndk
- From Terminal navigate to
android-ndk/build/tools
- Run
python make_standalone_toolchain.py --arch arm --api 22 --install-dir=android_toolchain_ARM_API22
First you should download Raylib source code. Run following command from Terminal:
git clone https://github.com/raysan5/raylib.git raylib
Source code will be downloaded to a directory named raylib.
We need to compile Raylib with Android NDK Standalone Toolchain that we made in the previous section.
Don't forget to setup your ANDROID_TOOLCHAIN
path and ANDROID_NDK
path in your Makefile!(raylib/src/Makefile
)
Default property for ANDROID_TOOLCHAIN
is ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
Default property for ANDROID_NDK
is ANDROID_NDK = C:/android-ndk
After that navigate from Terminal to raylib/src
and compile Raylib with make PLATFORM=PLATFORM_ANDROID
This command will create libraylib.a
in /src
.
Actually, we can add this part to a .sh
file but to clarify building process, we are going to create all necessary files manually.
Note: project.c is copied from
raylib/templates/simple_game/simple_game.c
/toolchain_arm_api22 put android_toolchain_arm_api22 here
/raylib put raylib here
/project/lib
/project/obj
/project/src
/project/dex
/project/res/values/strings.xml
/project/assets
/project/project.c
/project/AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">My App</string>
</resources>
Note: My project name is
project
and my namespace is namedraylib_app
. You can change it however you want.
package com.raylib_app.project;
public class NativeLoader extends android.app.NativeActivity {
static {
System.loadLibrary("project"); // must match name of shared library (in this case libproject.so)
}
}
<?xml version='1.0' encoding="utf-8" ?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package='com.raylib_app.project' android:versionCode='0'
android:versionName='0' >
<application>
<activity android:name="com.raylib_app.project.NativeLoader"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|keyboardHidden|screenSize"
android:launchMode="singleTask"
android:clearTaskOnLaunch="true">
<meta-data android:name="android.app.lib_name" android:value="project"/>
<intent-filter>
<category android:name='android.intent.category.LAUNCHER'/>
<action android:name='android.intent.action.MAIN'/>
</intent-filter>
</activity>
</application>
</manifest>
cd project
mkdir lib/armeabi-v7a
cp ../raylib/src/libraylib.a lib/armeabi-v7a/libraylib.a
keytool -genkeypair -validity 1000 -dname "CN=seth,O=Android,C=ES" -keystore project.keystore -storepass 'whatever' -keypass 'whatever' -alias projectKey -keyalg RSA
../android_toolchain_ARM_API22/bin/arm-linux-androideabi-gcc -c ../raylib/src/external/android/native_app_glue/android_native_app_glue.c -o obj/native_app_glue.o -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=22
# Requires: folder setup
# Creates: obj/native_app_glue.o
# Note: This gcc uses other tools in the same toolchain folder structure, don't even thing about symlinking to it.
../android_toolchain_ARM_API22/bin/arm-linux-androideabi-ar rcs obj/libnative_app_glue.a obj/native_app_glue.o
# Requires: obj/native_app_glue.o
# Creates: obj/libnative_app_glue.a
../android_toolchain_ARM_API22/bin/arm-linux-androideabi-gcc -c project.c -o obj/project.o -I. -I../raylib/release/include -I../raylib/src/external/android/native_app_glue -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=22 --sysroot=../toolchain_ARM_API22/sysroot
# Requires: project.c
# Creates: obj/project.o
../android_toolchain_ARM_API22/bin/arm-linux-androideabi-gcc -o lib/armeabi-v7a/libproject.so obj/project.o -shared -I. -I../raylib/release/include -I../raylib/src/external/android/native_app_glue -Wl,-soname,libproject.so -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -L. -Lobj -Llib/armeabi-v7a -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Requires: obj/project.o
# Creates: lib/armeabi-v7a/libproject.so
ANDROID_SDK_PATH/build-tools/28.0.1/aapt package -f -m -S res -J src -M AndroidManifest.xml -I ANDROID_SDK_PATH/platforms/android-22/android.jar
# Requires: AndroidManifest.xml, res/
# Creates: src/com/raylib_app/project/R.java
javac -verbose -source 1.7 -target 1.7 -d obj -bootclasspath /usr/lib/jvm/java-8-openjdk-amd64/jre/lib/jre/lib/rt.jar -classpath ANDROID_SDK_PATH/platforms/android-22/android.jar:obj -sourcepath src src/com/raylib_app/project/R.java src/com/raylib_app/project/NativeLoader.java
# Requires: src/com/raylib_app/project/R.java, src/com/raylib_app/project/NativeLoader.java
# Creates: obj/com/raylib_app/project/NativeLoader.class ... R&attr.class R$string.class R.class
ANDROID_SDK_PATH/build-tools/28.0.1/dx --verbose --dex --output=dex/classes.dex obj
# Requires: obj/com/raylib_app/project/NativeLoader.class ... R&attr.class R$string.class R.class
# Creates: dex/classes.dex
ANDROID_SDK_PATH/build-tools/28.0.1/aapt package -f -M AndroidManifest.xml -S res -A assets -I ANDROID_SDK_PATH/platforms/android-22/android.jar -F project.unsigned.apk dex
# Creates: project.unsigned.apk
# Note: The "dex" at the end is the directory the classes.dex file is in! This folder can not contain the manifest file for whatever reason.
ANDROID_SDK_PATH/build-tools/28.0.1/aapt add project.unsigned.apk lib/armeabi-v7a/libproject.so
# Does: Adds shared library to apk
jarsigner -keystore project.keystore -storepass whatever -keypass whatever -signedjar project.signed.apk project.unsigned.apk projectKey
# Does: Signs
ANDROID_SDK_PATH/build-tools/28.0.1/zipalign -f 4 project.signed.apk project.apk
# Does: Aligns
ANDROID_SDK_PATH/platform-tools/adb install -r project.apk
# Does: install (on an Android phone that you connect with USB Debugging)
It is all done here. You can change the build script as your preferences. Have fun!
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks