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gui_file_dialogs.h
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gui_file_dialogs.h
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/*******************************************************************************************
*
* File Dialogs
*
* MODULE USAGE:
* #define GUI_FILE_DIALOGS_IMPLEMENTATION
* #include "gui_file_dialogs.h"
*
* On game draw call: GuiFileDialog(...);
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2022 raylib technologies (@raylibtech).
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef GUI_FILE_DIALOGS_H
#define GUI_FILE_DIALOGS_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Dialog type
typedef enum DialogType {
DIALOG_OPEN_FILE = 0,
DIALOG_OPEN_FILE_MULTI,
DIALOG_OPEN_DIRECTORY,
DIALOG_SAVE_FILE,
DIALOG_MESSAGE,
DIALOG_TEXTINPUT,
DIALOG_OTHER
} DialogType;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// Multiplatform file dialogs
// NOTE 1: fileName parameters is used to display and store selected file name
// NOTE 2: Value returned is the operation result, on custom dialogs represents button option pressed
// NOTE 3: filters and message are used for buttons and dialog messages on DIALOG_MESSAGE and DIALOG_TEXTINPUT
int GuiFileDialog(int dialogType, const char *title, char *fileName, const char *filters, const char *message);
#ifdef __cplusplus
}
#endif
#endif // GUI_FILE_DIALOGS_H
/***********************************************************************************
*
* GUI_FILE_DIALOGS IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_FILE_DIALOGS_IMPLEMENTATION)
#include "raylib.h" // Required for: TextSplit()
#if defined(PLATFORM_DESKTOP) && !defined(CUSTOM_MODAL_DIALOGS)
#include "external/tinyfiledialogs.h" // Required for: Native open/save file dialogs
#else
#include "raygui.h"
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Multiplatform file dialogs
int GuiFileDialog(int dialogType, const char *title, char *fileName, const char *filters, const char *message)
{
int result = -1;
#if defined(CUSTOM_MODAL_DIALOGS)
switch (dialogType)
{
case DIALOG_OPEN_FILE: /* TODO: Load file modal dialog */ break;
case DIALOG_OPEN_FILE_MULTI: /* TODO: Load multiple files modal dialog */ break;
case DIALOG_OPEN_DIRECTORY: /* TODO: Load directory modal dialog */ break;
case DIALOG_SAVE_FILE: /* TODO: Load file modal dialog */ break;
case DIALOG_MESSAGE: result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 160, GetScreenHeight()/2 - 120, 320, 120 }, title, message, filters); break;
case DIALOG_TEXTINPUT: result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 160, GetScreenHeight()/2 - 120, 320, 120 }, title, message, filters, fileName, 512, NULL); break;
default: break;
}
#else // Use native OS dialogs (tinyfiledialogs)
const char *tempFileName = NULL;
int filterCount = 0;
const char **filterSplit = TextSplit(filters, ';', &filterCount);
switch (dialogType)
{
case DIALOG_OPEN_FILE: tempFileName = tinyfd_openFileDialog(title, fileName, filterCount, filterSplit, message, 0); break;
case DIALOG_OPEN_FILE_MULTI: tempFileName = tinyfd_openFileDialog(title, fileName, filterCount, filterSplit, message, 1); break;
case DIALOG_OPEN_DIRECTORY: tempFileName = tinyfd_selectFolderDialog(title, fileName); break;
case DIALOG_SAVE_FILE: tempFileName = tinyfd_saveFileDialog(title, fileName, filterCount, filterSplit, message); break;
case DIALOG_MESSAGE: result = tinyfd_messageBox(title, message, "ok", "info", 0); break;
case DIALOG_TEXTINPUT: tempFileName = tinyfd_inputBox(title, message, ""); break;
default: break;
}
if (tempFileName != NULL)
{
strcpy(fileName, tempFileName);
result = 1;
}
else result = 0;
#endif
return result;
}
#endif // GUI_WINDOW_ABOUT_IMPLEMENTATION