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Is there a good term for pooling or pooled? I'm not seeing something that stands out and makes sense to me exactly. Or could not translate it since it defines it afterwards:
Event Pooling
The SyntheticEvent is pooled. This means that the SyntheticEvent object will be reused and all properties will be nullified after the event callback has been invoked.
This is for performance reasons.
Thoughts?
The text was updated successfully, but these errors were encountered:
Is there a good term for pooling or pooled? I'm not seeing something that stands out and makes sense to me exactly. Or could not translate it since it defines it afterwards:
Thoughts?
The text was updated successfully, but these errors were encountered: