Skip to content

Actions: rehlds/ReGameDLL_CS

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
270 workflow runs
270 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

New ConVar mp_default_weapons_random
C/C++ CI #810: Pull request #1015 opened by Vaqtincha
September 18, 2024 10:50 4m 19s Vaqtincha:defaultrandomwpn
September 18, 2024 10:50 4m 19s
add desc to readme
C/C++ CI #809: Pull request #1014 opened by Vaqtincha
September 17, 2024 20:04 4m 16s Vaqtincha:cosmchanges
September 17, 2024 20:04 4m 16s
Randomspawn
C/C++ CI #808: Pull request #1013 opened by Vaqtincha
September 17, 2024 19:28 4m 35s Vaqtincha:randomspawn
September 17, 2024 19:28 4m 35s
escape feature for bots (#1012)
C/C++ CI #807: Commit 9b7b169 pushed by s1lentq
September 17, 2024 09:35 4m 26s master
September 17, 2024 09:35 4m 26s
DeathSound: Don't interrupt pain sounds with death sound, use any ava…
C/C++ CI #806: Commit 3f628ea pushed by s1lentq
September 16, 2024 19:49 4m 43s master
September 16, 2024 19:49 4m 43s
Add Escape Scenario for Bot AI with Dynamic Behavior
C/C++ CI #805: Pull request #1012 opened by Vaqtincha
September 15, 2024 05:06 4m 11s Vaqtincha:botescape
September 15, 2024 05:06 4m 11s
get rid of unsafe string functions
C/C++ CI #804: Commit 19714af pushed by s1lentq
September 12, 2024 23:43 4m 1s master
September 12, 2024 23:43 4m 1s
fix mp_kill_filled_spawn (#1011)
C/C++ CI #803: Commit 3cf66de pushed by s1lentq
September 12, 2024 21:22 4m 21s master
September 12, 2024 21:22 4m 21s
FIX: ConVar mp_kill_filled_spawn
C/C++ CI #802: Pull request #1011 opened by Vaqtincha
September 8, 2024 20:36 4m 15s Vaqtincha:fixcvar
September 8, 2024 20:36 4m 15s
github_actions in for actions/download-artifact - Update #878911661
Dependabot Updates #1: by dependabot bot
September 3, 2024 22:52 37s master
September 3, 2024 22:52 37s
API: Added new API funcs
C/C++ CI #799: Pull request #1008 opened by lozatto
August 30, 2024 13:37 4m 27s lozatto:Func_implement
August 30, 2024 13:37 4m 27s
New flymove method
C/C++ CI #797: Pull request #1006 opened by Garey27
August 27, 2024 17:00 4m 0s Garey27:new_flymove_method
August 27, 2024 17:00 4m 0s
remove unnecessary version consistency for some player movement code
C/C++ CI #795: Commit 12f4e9b pushed by s1lentq
August 16, 2024 21:55 3m 55s master
August 16, 2024 21:55 3m 55s
Shield hit punchangle change logic grouped
C/C++ CI #794: Pull request #999 opened by dystopm
August 16, 2024 04:51 3m 51s dystopm:shieldhitrefactory
August 16, 2024 04:51 3m 51s
Fix linux build
C/C++ CI #793: Commit a8fd512 pushed by s1lentq
August 16, 2024 03:05 4m 54s master
August 16, 2024 03:05 4m 54s
Implemented simple player movement version control to avoid desync
C/C++ CI #792: Commit 8b6d659 pushed by s1lentq
August 16, 2024 02:53 3m 30s master
August 16, 2024 02:53 3m 30s
Implement CBasePlayerItem:: hook
C/C++ CI #791: Pull request #997 opened by lozatto
August 14, 2024 13:25 4m 40s lozatto:HooksCBasePlayerItem
August 14, 2024 13:25 4m 40s
Fix: fall punchangle value and axis
C/C++ CI #790: Pull request #996 opened by SergeyShorokhov
August 14, 2024 09:51 2m 41s fix/fall-punch-angle
August 14, 2024 09:51 2m 41s
fix Deagle animation (#985)
C/C++ CI #789: Commit 4e1cb10 pushed by SergeyShorokhov
August 14, 2024 09:37 3m 55s master
August 14, 2024 09:37 3m 55s
Implement CBasePlayerItem:: hook
C/C++ CI #784: Pull request #994 opened by lozatto
August 13, 2024 01:02 59s lozatto:CBasePlayerItemHook
August 13, 2024 01:02 59s