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profile1.Arma3Profile
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profile1.Arma3Profile
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version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
soundEnableEAX=1;
soundEnableHW=0;
difficulty="Custom";
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
// Simulation
reducedDamage=0; // Decreases damage dealt to the player and members of his group. (0 = off, 1 = on)
// Situational awareness
groupIndicators=1; // Shows indication icons on units in player's group. (0 = never, 1 = limited distance, 2 = always)
friendlyTags=0; // Friendly unit identification. Works only when the player aims at a unit. (0 = never, 1 = limited distance, 2 = always)
enemyTags=0; // Enemy unit identification. Works only when the player aims at a unit. (0 = never, 1 = limited distance, 2 = always)
detectedMines=1; // Shows icons indicating exact positions of mines which are 200 m or closer. (0 = never, 1 = limited distance, 2 = always)
commands=1; // Displays command icons like target markers, get in command and others. (0 = never, 1 = fade out, 2 = always)
waypoints=1; // Manages visibility of waypoint markers. (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo=1; // Shows Weapon Info box contains round and magazine count, firing mode, etc.. (0 = never, 1 = fade out, 2 = always)
stanceIndicator=1; // Displays stance indication contains actual stance, weapon resting and deployment. (0 = never, 1 = fade out, 2 = always)
staminaBar=0; // Manages visibility of stamina indicator. Fades in when stamina changes. (0 = never, 1 = fade out, 2 = always)
weaponCrosshair=0; // Shows weapon crosshair both in 1st and 3rd person view. (0 = off, 1 = on)
visionAid=0; // Helps to detect units in visual range and identify friend from foe. (0 = off, 1 = on)
// View
thirdPersonView=1; // Third person perspective (0 = off, 1 = on, 2 = vehicles only)
cameraShake=1; // Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load. (0 = off, 1 = on)
// Multiplayer
scoreTable=1; // Displays table with kills, deaths and overall score in multiplayer. (0 = off, 1 = on)
deathMessages=1; // Shows in chat window who killed the player. (0 = off, 1 = on)
vonID=1; // Indicates who is speaking through VON communication. (0 = off, 1 = on)
// Misc
mapContent=1; // Extended map content (0 = off, 1 = on)
autoReport=0; // Enables/disables automatic reporting of spotted enemies by players only (0 = off, 1 = on)
multipleSaves=1; // Allows player to create multiple saves in a mission. (0 = off, 1 = on)
tacticalPing=1; // Allows players to highlight a position via a Tactical Ping. (0 = off, 1 = in 3D scene, 2 = on map, 3 = both)
};
//aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
//When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
aiLevelPreset=3;
};
class CustomAILevel
{
skillAI=1;
precisionAI=0.15000001;
};
};
activeKeys[]=
{
"BIS_Evac.chernarus_done"
};
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
volumeVoN=5;
volumeMapDucking=1;
volumeUI=1;