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ID3D12GraphicsCommandList4 bindings #789
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For headers which are automatically generated from a |
Looks like there's a |
@Arnavion would be better suited to answer your questions. |
https://docs.microsoft.com/en-us/windows/win32/midl/library You'll need to modify the .idl to add a |
FWIW, WindowsBunny had asked me for this header some time ago, so here you go: https://gist.github.com/Arnavion/990b26ef8d3f15a267ea9807e1183e00 Note that midl.exe generates a I don't remember if anything else was broken in it. Use with caution. |
Ooh thanks, that's a big help! I can fix up that file, then PR it in |
I'd love to use DirectX 12's render passes in my renderer, but I need bindings for
ID3D12GraphicsCommandList4
, and those seem to be missing fromwinapi-rs
. What's the best way for me to add them? Should I hand-code them, or do you have a way to auto-generate the Rust bindings from the C++ headers?The text was updated successfully, but these errors were encountered: