-
Notifications
You must be signed in to change notification settings - Fork 0
/
mixer.c
1615 lines (1420 loc) · 38 KB
/
mixer.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_mutex.h"
#include "SDL_endian.h"
#include "SDL_timer.h"
#include "SDL_mixer.h"
#include "load_aiff.h"
#include "load_voc.h"
#include "load_ogg.h"
#include "load_flac.h"
#include "dynamic_flac.h"
#include "dynamic_mod.h"
#include "dynamic_mp3.h"
#include "dynamic_ogg.h"
#include "dynamic_fluidsynth.h"
#include "mixer.h"
#include "music.h"
#define __MIX_INTERNAL_EFFECT__
#include "effects_internal.h"
/* Magic numbers for various audio file formats */
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
#define FORM 0x4d524f46 /* "FORM" */
#define OGGS 0x5367674f /* "OggS" */
#define CREA 0x61657243 /* "Crea" */
#define FLAC 0x43614C66 /* "fLaC" */
static int audio_opened = 0;
static SDL_AudioSpec mixer;
static _Mix_Channel *mix_channel = NULL;
/* For the old-style, single-channel music API. */
static _Mix_Channel mix_music_compat_channel;
static effect_info *posteffects = NULL;
static int num_channels;
static int reserved_channels = 0;
/* Support for hooking into the mixer callback system */
static void (*mix_postmix)(void *udata, Uint8 *stream, int len) = NULL;
static void *mix_postmix_data = NULL;
/* rcg07062001 callback to alert when channels are done playing. */
static void (*channel_done_callback)(int channel) = NULL;
/* Support for user defined music functions, plus the default one */
static void (*mix_music)(void *udata, Mix_Music * music_playing, Uint8 *stream, int len, int channel) = music_mixer;
static void (*mix_compat_music)(void *udata, Uint8 *stream, int len) = NULL;
static void *music_data = NULL;
static void *music_compat_data = NULL;
/* rcg06042009 report available decoders at runtime. */
static const char **chunk_decoders = NULL;
static int num_decoders = 0;
/* Semicolon-separated SoundFont paths */
#ifdef MID_MUSIC
extern char* soundfont_paths;
#endif
/* Finds an unused channel and returns it. Returns -1 if there's none
* available.
*/
int get_available_channel(void)
{
int i;
for ( i=reserved_channels; i<num_channels; ++i ) {
if ( mix_channel[i].playing <= 0 )
break;
}
if ( i == num_channels ) {
return -1;
}
return i;
}
void _HaltAllMusic(void)
{
int i;
if ( mix_music_compat_channel.playing ) {
Mix_HaltMusicCh(mix_music_compat_channel.music);
}
for ( i=0; i<num_channels; ++i ) {
if ((mix_channel[i].is_music) && mix_channel[i].playing)
Mix_HaltMusicCh(mix_channel[i].music);
}
}
SDL_bool _MusicIsPlaying(Mix_Music * song)
{
int i;
if ( mix_music_compat_channel.music == song && mix_music_compat_channel.playing ) {
return SDL_TRUE;
}
for ( i=0; i<num_channels; ++i ) {
if ((mix_channel[i].music == song) && mix_channel[i].playing)
return SDL_TRUE;
}
return SDL_FALSE;
}
int Mix_GetNumChunkDecoders(void)
{
return(num_decoders);
}
const char *Mix_GetChunkDecoder(int index)
{
if ((index < 0) || (index >= num_decoders)) {
return NULL;
}
return(chunk_decoders[index]);
}
static void add_chunk_decoder(const char *decoder)
{
void *ptr = SDL_realloc(chunk_decoders, (num_decoders + 1) * sizeof (const char **));
if (ptr == NULL) {
return; /* oh well, go on without it. */
}
chunk_decoders = (const char **) ptr;
chunk_decoders[num_decoders++] = decoder;
}
/* rcg06192001 get linked library's version. */
const SDL_version *Mix_Linked_Version(void)
{
static SDL_version linked_version;
SDL_MIXER_VERSION(&linked_version);
return(&linked_version);
}
static int initialized = 0;
int Mix_Init(int flags)
{
int result = 0;
if (flags & MIX_INIT_FLUIDSYNTH) {
#ifdef USE_FLUIDSYNTH_MIDI
if ((initialized & MIX_INIT_FLUIDSYNTH) || Mix_InitFluidSynth() == 0) {
result |= MIX_INIT_FLUIDSYNTH;
}
#else
Mix_SetError("Mixer not built with FluidSynth support");
#endif
}
if (flags & MIX_INIT_FLAC) {
#ifdef FLAC_MUSIC
if ((initialized & MIX_INIT_FLAC) || Mix_InitFLAC() == 0) {
result |= MIX_INIT_FLAC;
}
#else
Mix_SetError("Mixer not built with FLAC support");
#endif
}
if (flags & MIX_INIT_MOD) {
#ifdef MOD_MUSIC
if ((initialized & MIX_INIT_MOD) || Mix_InitMOD() == 0) {
result |= MIX_INIT_MOD;
}
#else
Mix_SetError("Mixer not built with MOD support");
#endif
}
if (flags & MIX_INIT_MP3) {
#ifdef MP3_MUSIC
if ((initialized & MIX_INIT_MP3) || Mix_InitMP3() == 0) {
result |= MIX_INIT_MP3;
}
#else
Mix_SetError("Mixer not built with MP3 support");
#endif
}
if (flags & MIX_INIT_OGG) {
#ifdef OGG_MUSIC
if ((initialized & MIX_INIT_OGG) || Mix_InitOgg() == 0) {
result |= MIX_INIT_OGG;
}
#else
Mix_SetError("Mixer not built with Ogg Vorbis support");
#endif
}
initialized |= result;
return (result);
}
void Mix_Quit()
{
#ifdef USE_FLUIDSYNTH_MIDI
if (initialized & MIX_INIT_FLUIDSYNTH) {
Mix_QuitFluidSynth();
}
#endif
#ifdef FLAC_MUSIC
if (initialized & MIX_INIT_FLAC) {
Mix_QuitFLAC();
}
#endif
#ifdef MOD_MUSIC
if (initialized & MIX_INIT_MOD) {
Mix_QuitMOD();
}
#endif
#ifdef MP3_MUSIC
if (initialized & MIX_INIT_MP3) {
Mix_QuitMP3();
}
#endif
#ifdef OGG_MUSIC
if (initialized & MIX_INIT_OGG) {
Mix_QuitOgg();
}
#endif
#ifdef MID_MUSIC
if (soundfont_paths) {
SDL_free(soundfont_paths);
}
#endif
initialized = 0;
}
static int _Mix_remove_all_effects(int channel, effect_info **e);
/*
* rcg06122001 Cleanup effect callbacks.
* MAKE SURE SDL_LockAudio() is called before this (or you're in the
* audio callback).
*/
static void _Mix_channel_done_playing(int channel)
{
if (channel == MUSIC_COMPAT_MAGIC_CHANNEL) {
/* No need to do anything for the single-channel music stream. */
return;
}
if (channel_done_callback) {
channel_done_callback(channel);
}
/*
* Call internal function directly, to avoid locking audio from
* inside audio callback.
*/
_Mix_remove_all_effects(channel, &mix_channel[channel].effects);
}
_Mix_Channel *_StartMusic(int which, int is_fading, Mix_Music* music)
{
_Mix_Channel* channel = NULL;
/* Lock the mixer while modifying the playing channels */
SDL_LockAudio();
{
if ( which == MUSIC_COMPAT_MAGIC_CHANNEL ) {
channel = &mix_music_compat_channel;
} else if ( which >= 0 && which < num_channels ) {
channel = &mix_channel[which];
}
/* Queue up the audio data for this channel */
if ( channel != NULL ) {
if (Mix_Playing(which))
_Mix_channel_done_playing(which);
if (!channel->is_music) {
free(channel->sound);
channel->sound = NULL;
channel->is_music = SDL_TRUE;
}
channel->music = music;
channel->playing = 1;
channel->looping = -1;
channel->paused = 0;
if (is_fading){
channel->fading = MIX_FADING_IN;
channel->fade_volume_reset = channel->volume;
channel->volume = 0;
} else {
channel->fading = MIX_NO_FADING;
}
}
}
SDL_UnlockAudio();
return channel;
}
void _ClearMusic(Mix_Music * song)
{
int i;
if ( mix_music_compat_channel.music == song ) {
mix_music_compat_channel.playing = 0;
mix_music_compat_channel.looping = 0;
mix_music_compat_channel.music = NULL;
}
for ( i=0; i<num_channels; ++i ) {
if ((mix_channel[i].is_music) && (mix_channel[i].music == song)){
mix_channel[i].playing = 0;
mix_channel[i].looping = 0;
mix_channel[i].music = NULL;
}
}
}
void *Mix_DoEffects(int chan, void *snd, int len)
{
int posteffect = (chan == MIX_CHANNEL_POST);
effect_info *e;
void *buf = snd;
/* The single-channel music stream supports only postmix effects. */
if ( (chan == MUSIC_COMPAT_MAGIC_CHANNEL) || posteffect ) {
e = posteffects;
} else {
e = mix_channel[chan].effects;
}
if (e != NULL) { /* are there any registered effects? */
/* if this is the postmix, we can just overwrite the original. */
if (!posteffect) {
buf = SDL_malloc(len);
if (buf == NULL) {
return(snd);
}
memcpy(buf, snd, len);
}
for (; e != NULL; e = e->next) {
if (e->callback != NULL) {
e->callback(chan, buf, len, e->udata);
}
}
}
/* be sure to SDL_free() the return value if != snd ... */
return(buf);
}
static void do_mix_channel(void* udata, Uint8 *stream, int len, _Mix_Channel* channel, Mix_Sound *sound, int i, Uint32 sdl_ticks)
{
Uint8 *mix_input;
if ( channel->expire > 0 && channel->expire < sdl_ticks ) {
/* Expiration delay for that channel is reached */
channel->playing = 0;
channel->looping = 0;
channel->fading = MIX_NO_FADING;
channel->expire = 0;
_Mix_channel_done_playing(i);
} else if ( channel->fading != MIX_NO_FADING ) {
Uint32 ticks = sdl_ticks - sound->ticks_fade;
if( ticks > sound->fade_length ) {
Mix_Volume(i, channel->fade_volume_reset); /* Restore the volume */
if( channel->fading == MIX_FADING_OUT ) {
channel->playing = 0;
channel->looping = 0;
channel->expire = 0;
_Mix_channel_done_playing(i);
}
channel->fading = MIX_NO_FADING;
} else {
if( channel->fading == MIX_FADING_OUT ) {
Mix_Volume(i, (sound->fade_volume * (sound->fade_length-ticks))
/ sound->fade_length );
} else {
Mix_Volume(i, (sound->fade_volume * ticks) / sound->fade_length );
}
}
}
if ( channel->playing > 0 ) {
int index = 0;
int remaining = len;
int volume, mixable;
while (channel->playing > 0 && index < len) {
volume = (channel->volume * sound->chunk->volume) / MIX_MAX_VOLUME;
mixable = channel->playing;
remaining = len - index;
if ( mixable > remaining ) {
mixable = remaining;
}
mix_input = Mix_DoEffects(i, sound->samples, mixable);
SDL_MixAudio(stream+index,mix_input,mixable,volume);
if (mix_input != sound->samples)
free(mix_input);
sound->samples += mixable;
channel->playing -= mixable;
index += mixable;
/* rcg06072001 Alert app if channel is done playing. */
if (!channel->playing && !channel->looping) {
_Mix_channel_done_playing(i);
}
}
/* If looping the sample and we are at its end, make sure
we will still return a full buffer */
while ( channel->looping && index < len ) {
int alen = sound->chunk->alen;
remaining = len - index;
if (remaining > alen) {
remaining = alen;
}
mix_input = Mix_DoEffects(i, sound->chunk->abuf, remaining);
SDL_MixAudio(stream+index, mix_input, remaining, volume);
if (mix_input != sound->chunk->abuf)
SDL_free(mix_input);
--channel->looping;
sound->samples = sound->chunk->abuf + remaining;
channel->playing = sound->chunk->alen - remaining;
index += remaining;
}
if ( ! channel->playing && channel->looping ) {
--channel->looping;
sound->samples = sound->chunk->abuf;
channel->playing = sound->chunk->alen;
}
}
}
/* Mixing function */
static void mix_channels(void *udata, Uint8 *stream, int len)
{
int i;
Uint32 sdl_ticks;
#if SDL_VERSION_ATLEAST(1, 3, 0)
/* Need to initialize the stream in SDL 1.3+ */
memset(stream, mixer.silence, len);
#endif
/* Mix the music (must be done before the channels are added) */
if ( (mix_music_compat_channel.playing) && ( ! mix_music_compat_channel.paused ) ) {
if (mix_compat_music != NULL) {
mix_compat_music(music_compat_data, stream, len);
} else {
mix_music(music_data, mix_music_compat_channel.music, stream, len, MUSIC_COMPAT_MAGIC_CHANNEL);
}
}
for ( i=0; i<num_channels; ++i ) {
if ((mix_channel[i].is_music) && (mix_channel[i].playing) && ( ! mix_channel[i].paused )) {
mix_music(music_data, mix_channel[i].music, stream, len, i);
}
}
/* Mix any playing channels... */
sdl_ticks = SDL_GetTicks();
for ( i=0; i<num_channels; ++i ) {
if ((! mix_channel[i].is_music) && ( ! mix_channel[i].paused )) {
do_mix_channel(udata, stream, len, &mix_channel[i], mix_channel[i].sound, i, sdl_ticks);
}
}
/* rcg06122001 run posteffects... */
Mix_DoEffects(MIX_CHANNEL_POST, stream, len);
if ( mix_postmix ) {
mix_postmix(mix_postmix_data, stream, len);
}
}
#if 0
static void PrintFormat(char *title, SDL_AudioSpec *fmt)
{
printf("%s: %d bit %s audio (%s) at %u Hz\n", title, (fmt->format&0xFF),
(fmt->format&0x8000) ? "signed" : "unsigned",
(fmt->channels > 2) ? "surround" :
(fmt->channels > 1) ? "stereo" : "mono", fmt->freq);
}
#endif
void _Mix_InitChannel(int i)
{
Mix_Sound * sound = (Mix_Sound *) malloc(sizeof(Mix_Sound));
mix_channel[i].sound = sound;
mix_channel[i].is_music = SDL_FALSE;
sound->chunk = NULL;
mix_channel[i].playing = 0;
mix_channel[i].looping = 0;
mix_channel[i].volume = SDL_MIX_MAXVOLUME;
sound->fade_volume = SDL_MIX_MAXVOLUME;
mix_channel[i].fade_volume_reset = SDL_MIX_MAXVOLUME;
mix_channel[i].fading = MIX_NO_FADING;
mix_channel[i].tag = -1;
mix_channel[i].expire = 0;
mix_channel[i].effects = NULL;
mix_channel[i].paused = 0;
}
/* Open the mixer with a certain desired audio format */
int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
{
int i;
SDL_AudioSpec desired;
/* If the mixer is already opened, increment open count */
if ( audio_opened ) {
if ( format == mixer.format && nchannels == mixer.channels ) {
++audio_opened;
return(0);
}
while ( audio_opened ) {
Mix_CloseAudio();
}
}
/* Set the desired format and frequency */
desired.freq = frequency;
desired.format = format;
desired.channels = nchannels;
desired.samples = chunksize;
desired.callback = mix_channels;
desired.userdata = NULL;
/* Accept nearly any audio format */
if ( SDL_OpenAudio(&desired, &mixer) < 0 ) {
return(-1);
}
#if 0
PrintFormat("Audio device", &mixer);
#endif
/* Initialize the music players */
if ( open_music(&mixer) < 0 ) {
SDL_CloseAudio();
return(-1);
}
num_channels = MIX_CHANNELS;
mix_channel = (_Mix_Channel *) SDL_malloc(num_channels * sizeof(_Mix_Channel));
/* Clear out the audio channels */
for ( i=0; i<num_channels; ++i ) {
_Mix_InitChannel(i);
}
mix_music_compat_channel = mix_channel[0];
mix_music_compat_channel.sound = NULL;
mix_music_compat_channel.is_music = SDL_TRUE;
mix_music_compat_channel.playing = 0;
_Mix_InitEffects();
/* This list is (currently) decided at build time. */
add_chunk_decoder("WAVE");
add_chunk_decoder("AIFF");
add_chunk_decoder("VOC");
#ifdef OGG_MUSIC
add_chunk_decoder("OGG");
#endif
#ifdef FLAC_MUSIC
add_chunk_decoder("FLAC");
#endif
audio_opened = 1;
SDL_PauseAudio(0);
return(0);
}
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
*/
int Mix_AllocateChannels(int numchans)
{
if ( numchans<0 || numchans==num_channels )
return(num_channels);
if ( numchans < num_channels ) {
/* Stop the affected channels */
int i;
for(i=numchans; i < num_channels; i++) {
Mix_UnregisterAllEffects(i);
Mix_HaltChannel(i);
}
}
SDL_LockAudio();
mix_channel = (_Mix_Channel *) SDL_realloc(mix_channel, numchans * sizeof(_Mix_Channel));
if ( numchans > num_channels ) {
/* Initialize the new channels */
int i;
for(i=num_channels; i < numchans; i++) {
_Mix_InitChannel(i);
}
}
num_channels = numchans;
SDL_UnlockAudio();
return(num_channels);
}
/* Return the actual mixer parameters */
int Mix_QuerySpec(int *frequency, Uint16 *format, int *channels)
{
if ( audio_opened ) {
if ( frequency ) {
*frequency = mixer.freq;
}
if ( format ) {
*format = mixer.format;
}
if ( channels ) {
*channels = mixer.channels;
}
}
return(audio_opened);
}
/*
* !!! FIXME: Ideally, we want a Mix_LoadSample_RW(), which will handle the
* generic setup, then call the correct file format loader.
*/
/* Load a wave file */
Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc)
{
Uint32 magic;
Mix_Chunk *chunk;
SDL_AudioSpec wavespec, *loaded;
SDL_AudioCVT wavecvt;
int samplesize;
/* rcg06012001 Make sure src is valid */
if ( ! src ) {
SDL_SetError("Mix_LoadWAV_RW with NULL src");
return(NULL);
}
/* Make sure audio has been opened */
if ( ! audio_opened ) {
SDL_SetError("Audio device hasn't been opened");
if ( freesrc && src ) {
SDL_RWclose(src);
}
return(NULL);
}
/* Allocate the chunk memory */
chunk = (Mix_Chunk *)SDL_malloc(sizeof(Mix_Chunk));
if ( chunk == NULL ) {
SDL_SetError("Out of memory");
if ( freesrc ) {
SDL_RWclose(src);
}
return(NULL);
}
/* Find out what kind of audio file this is */
magic = SDL_ReadLE32(src);
/* Seek backwards for compatibility with older loaders */
SDL_RWseek(src, -(int)sizeof(Uint32), RW_SEEK_CUR);
switch (magic) {
case WAVE:
case RIFF:
loaded = SDL_LoadWAV_RW(src, freesrc, &wavespec,
(Uint8 **)&chunk->abuf, &chunk->alen);
break;
case FORM:
loaded = Mix_LoadAIFF_RW(src, freesrc, &wavespec,
(Uint8 **)&chunk->abuf, &chunk->alen);
break;
#ifdef OGG_MUSIC
case OGGS:
loaded = Mix_LoadOGG_RW(src, freesrc, &wavespec,
(Uint8 **)&chunk->abuf, &chunk->alen);
break;
#endif
#ifdef FLAC_MUSIC
case FLAC:
loaded = Mix_LoadFLAC_RW(src, freesrc, &wavespec,
(Uint8 **)&chunk->abuf, &chunk->alen);
break;
#endif
case CREA:
loaded = Mix_LoadVOC_RW(src, freesrc, &wavespec,
(Uint8 **)&chunk->abuf, &chunk->alen);
break;
default:
SDL_SetError("Unrecognized sound file type");
if ( freesrc ) {
SDL_RWclose(src);
}
loaded = NULL;
break;
}
if ( !loaded ) {
/* The individual loaders have closed src if needed */
SDL_free(chunk);
return(NULL);
}
#if 0
PrintFormat("Audio device", &mixer);
PrintFormat("-- Wave file", &wavespec);
#endif
/* Build the audio converter and create conversion buffers */
if ( wavespec.format != mixer.format ||
wavespec.channels != mixer.channels ||
wavespec.freq != mixer.freq ) {
if ( SDL_BuildAudioCVT(&wavecvt,
wavespec.format, wavespec.channels, wavespec.freq,
mixer.format, mixer.channels, mixer.freq) < 0 ) {
SDL_free(chunk->abuf);
SDL_free(chunk);
return(NULL);
}
samplesize = ((wavespec.format & 0xFF)/8)*wavespec.channels;
wavecvt.len = chunk->alen & ~(samplesize-1);
wavecvt.buf = (Uint8 *)SDL_calloc(1, wavecvt.len*wavecvt.len_mult);
if ( wavecvt.buf == NULL ) {
SDL_SetError("Out of memory");
SDL_free(chunk->abuf);
SDL_free(chunk);
return(NULL);
}
memcpy(wavecvt.buf, chunk->abuf, chunk->alen);
SDL_free(chunk->abuf);
/* Run the audio converter */
if ( SDL_ConvertAudio(&wavecvt) < 0 ) {
SDL_free(wavecvt.buf);
SDL_free(chunk);
return(NULL);
}
chunk->abuf = wavecvt.buf;
chunk->alen = wavecvt.len_cvt;
}
chunk->allocated = 1;
chunk->volume = MIX_MAX_VOLUME;
return(chunk);
}
/* Load a wave file of the mixer format from a memory buffer */
Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem)
{
Mix_Chunk *chunk;
Uint8 magic[4];
/* Make sure audio has been opened */
if ( ! audio_opened ) {
SDL_SetError("Audio device hasn't been opened");
return(NULL);
}
/* Allocate the chunk memory */
chunk = (Mix_Chunk *)SDL_calloc(1,sizeof(Mix_Chunk));
if ( chunk == NULL ) {
SDL_SetError("Out of memory");
return(NULL);
}
/* Essentially just skip to the audio data (no error checking - fast) */
chunk->allocated = 0;
mem += 12; /* WAV header */
do {
memcpy(magic, mem, 4);
mem += 4;
chunk->alen = ((mem[3]<<24)|(mem[2]<<16)|(mem[1]<<8)|(mem[0]));
mem += 4;
chunk->abuf = mem;
mem += chunk->alen;
} while ( memcmp(magic, "data", 4) != 0 );
chunk->volume = MIX_MAX_VOLUME;
return(chunk);
}
/* Load raw audio data of the mixer format from a memory buffer */
Mix_Chunk *Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len)
{
Mix_Chunk *chunk;
/* Make sure audio has been opened */
if ( ! audio_opened ) {
SDL_SetError("Audio device hasn't been opened");
return(NULL);
}
/* Allocate the chunk memory */
chunk = (Mix_Chunk *)SDL_malloc(sizeof(Mix_Chunk));
if ( chunk == NULL ) {
SDL_SetError("Out of memory");
return(NULL);
}
/* Essentially just point at the audio data (no error checking - fast) */
chunk->allocated = 0;
chunk->alen = len;
chunk->abuf = mem;
chunk->volume = MIX_MAX_VOLUME;
return(chunk);
}
/* Free an audio chunk previously loaded */
void Mix_FreeChunk(Mix_Chunk *chunk)
{
int i;
/* Caution -- if the chunk is playing, the mixer will crash */
if ( chunk ) {
/* Guarantee that this chunk isn't playing */
SDL_LockAudio();
if ( mix_channel ) {
for ( i=0; i<num_channels; ++i ) {
if ((! mix_channel[i].is_music) && ( chunk == mix_channel[i].sound->chunk )) {
mix_channel[i].playing = 0;
mix_channel[i].looping = 0;
}
}
}
SDL_UnlockAudio();
/* Actually free the chunk */
if ( chunk->allocated ) {
SDL_free(chunk->abuf);
}
SDL_free(chunk);
}
}
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
void Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg)
{
SDL_LockAudio();
mix_postmix_data = arg;
mix_postmix = mix_func;
SDL_UnlockAudio();
}
/* Add your own music player or mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
void Mix_HookMusicCh(void (*mix_func)(void *udata, Mix_Music *music_playing, Uint8 *stream, int len, int channel),
void *arg)
{
SDL_LockAudio();
if ( mix_func != NULL ) {
music_data = arg;
mix_music = mix_func;
} else {
music_data = NULL;
mix_music = music_mixer;
}
SDL_UnlockAudio();
}
void Mix_HookMusic(void (*mix_func)(void *udata, Uint8 *stream, int len), void *arg)
{
SDL_LockAudio();
if ( mix_func != NULL ) {
music_compat_data = arg;
mix_compat_music = mix_func;
} else {
music_compat_data = NULL;
mix_music = NULL;
}
SDL_UnlockAudio();
}
void *Mix_GetMusicHookDataCh(void)
{
return(music_data);
}
void *Mix_GetMusicHookData(void)
{
return(music_compat_data);
}
void Mix_ChannelFinished(void (*channel_finished)(int channel))
{
SDL_LockAudio();
channel_done_callback = channel_finished;
SDL_UnlockAudio();
}
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
int Mix_ReserveChannels(int num)
{
if (num > num_channels)
num = num_channels;
reserved_channels = num;
return num;
}
static int checkchunkintegral(Mix_Chunk *chunk)
{
int frame_width = 1;
if ((mixer.format & 0xFF) == 16) frame_width = 2;
frame_width *= mixer.channels;
while (chunk->alen % frame_width) chunk->alen--;
return chunk->alen;
}
int _Mix_SetupChunk(int which, Mix_Chunk* chunk, int loops, int ticks, int fade_in)
{
/* Lock the mixer while modifying the playing channels */
SDL_LockAudio();
{
/* If which is -1, play on the first free channel */
if ( which == -1 ) {
which = get_available_channel();
if ( which == -1 ) {
Mix_SetError("No free channels available");
which = -1;
}
}
/* Queue up the audio data for this channel */
if ( which >= 0 && which < num_channels ) {
Uint32 sdl_ticks = SDL_GetTicks();
if (Mix_Playing(which))
_Mix_channel_done_playing(which);
if (mix_channel[which].is_music) {
mix_channel[which].music = NULL;
mix_channel[which].sound = (Mix_Sound *) malloc(sizeof(Mix_Sound));
mix_channel[which].is_music = SDL_FALSE;
}
mix_channel[which].sound->samples = chunk->abuf;
mix_channel[which].playing = chunk->alen;
mix_channel[which].looping = loops;
mix_channel[which].sound->chunk = chunk;
mix_channel[which].paused = 0;
mix_channel[which].expire = (ticks>0) ? (sdl_ticks + ticks) : 0;
if (fade_in){
mix_channel[which].fading = MIX_FADING_IN;
mix_channel[which].sound->fade_volume = mix_channel[which].volume;
mix_channel[which].fade_volume_reset = mix_channel[which].volume;
mix_channel[which].volume = 0;
mix_channel[which].sound->fade_length = (Uint32)fade_in;
mix_channel[which].sound->start_time = mix_channel[which].sound->ticks_fade = sdl_ticks;
} else {
mix_channel[which].fading = MIX_NO_FADING;
mix_channel[which].sound->start_time = sdl_ticks;
}
}
}
SDL_UnlockAudio();
return(which);
}
SDL_bool _Mix_ValidateChunk(Mix_Chunk *chunk)
{
/* Don't play null pointers :-) */
if ( chunk == NULL ) {
Mix_SetError("Tried to play a NULL chunk");
return(SDL_FALSE);
}
if ( !checkchunkintegral(chunk)) {
Mix_SetError("Tried to play a chunk with a bad frame");
return(SDL_FALSE);