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If an object's scale (in the animation editor) is set to any negative number (which might be used to flip a sprite) and then a rotation of ex. 10° is given to that object, the preview window in Bread will show the object rotated as if -10° was input.
Checking in Megamix, the object will be rotated 10°, not -10° as seen in Bread .
The text was updated successfully, but these errors were encountered:
If an object's scale (in the animation editor) is set to any negative number (which might be used to flip a sprite) and then a rotation of ex. 10° is given to that object, the preview window in Bread will show the object rotated as if -10° was input.
Checking in Megamix, the object will be rotated 10°, not -10° as seen in Bread .
The text was updated successfully, but these errors were encountered: