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Hey Ricardo ,
could be nice to add option to export the Map to Sprites!! , depend of course of The Charset and the
tiles which assembled in order to show the output (Screen/Map) , with Selection over the Map ,
and then there is warning if its too wide for 8 Sprites , option to export more than 8 sprites , and the option to choose of the 1,2,3 colors for it (if its MC) or 1 color for Single Color mode sprites. also outfor for PRG or Binary like in your export Koala to Char
The text was updated successfully, but these errors were encountered:
tricky. I think the best is to have an external tool (like python script) that converts the map to sprites.
adding the option inside VChar64 could be very confusing.
Hey Ricardo ,
could be nice to add option to export the Map to Sprites!! , depend of course of The Charset and the
tiles which assembled in order to show the output (Screen/Map) , with Selection over the Map ,
and then there is warning if its too wide for 8 Sprites , option to export more than 8 sprites , and the option to choose of the 1,2,3 colors for it (if its MC) or 1 color for Single Color mode sprites. also outfor for PRG or Binary like in your export Koala to Char
The text was updated successfully, but these errors were encountered: