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UnitSpaceHarryStructs.h
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UnitSpaceHarryStructs.h
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//---------------------------------------------------------------------------
/*
Space Harry, a simple 'Space Harrier' clone
<<<<<<< HEAD
Copyright (C) 2007 Richèl Bilderbeek
=======
Copyright (C) 2007 Richel Bilderbeek
>>>>>>> develop
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
// From http://www.richelbilderbeek.nl
//---------------------------------------------------------------------------
#ifndef UnitSpaceHarryStructsH
#define UnitSpaceHarryStructsH
//---------------------------------------------------------------------------
namespace Extctrls { class TImage; };
struct Bullet
{
Bullet(
const double anyX = 0.0,
const double anyY = 0.0,
const double anyZ = 0.0,
const double anyDx = 0.0,
const double anyDy = 0.0,
const double anyDz = 0.0,
const Extctrls::TImage * anyImage = 0)
: x(anyX), y(anyY), z(anyZ), dX(anyDx), dY(anyDy), dZ(anyDz), image(anyImage) {}
double x,y,z,dX,dY,dZ;
const Extctrls::TImage * image;
};
bool operator<(const Bullet& b1, const Bullet& b2) { return b1.z < b2.z; }
//---------------------------------------------------------------------------
struct Enemy
{
Enemy(
const double anyX = 0.0,
const double anyY = 0.0,
const double anyZ = 0.0,
const int anyNhitpoints = 1,
const Extctrls::TImage * anyImage = 0)
: x(anyX), y(anyY), z(anyZ),
nHitpoints(anyNhitpoints),
image(anyImage) {}
double x,y,z;
int nHitpoints;
const Extctrls::TImage * image;
};
//---------------------------------------------------------------------------
struct Collision
{
Collision(
const double anyX = 0.0,
const double anyY = 0.0,
const double anyZ = 0.0,
const int anyTimeLength = 0.0,
const Extctrls::TImage * anyImage = 0)
: x(anyX), y(anyY), z(anyZ),
image(anyImage), timeLength(anyTimeLength), nTicks(0) {}
double x,y,z;
int timeLength; //Time steps to self destruct
int nTicks; //Ticks
const Extctrls::TImage * image;
};
//---------------------------------------------------------------------------
struct Sprite
{
Sprite(
const double anyX = 0.0,
const double anyY = 0.0,
const double anyZ = 0.0,
const Extctrls::TImage * anyImage = 0)
: x(anyX), y(anyY), z(anyZ), image(anyImage) {}
double x,y,z;
const Extctrls::TImage * image;
};
bool operator<(const Sprite& b1, const Sprite& b2) { return b1.z > b2.z; }
//---------------------------------------------------------------------------
#endif