Check out the documentary, releases, my YouTube Channel and the FMX 2017 Talk - Open Source Pipeline
Plex is an VFX, Animation and Games pipeline managing important workflows during production. Its core is a flexible and independent system for small to mid-sized projects and companies. The basic idea is to handle the file and folder structure, setup basic rules and guide the workflow to allow collaboration in a complex production environment. Plug and play.
Intuitively guiding the input and output of users to overcome problems and achieve goals. Now you have a good game ... or pipeline.
- OS: Windows | Linux
- Software: Maya 2023+ | Houdini 19+ | 3ds Max 2023+ | Nuke 15+ | ...
- Renderer: Arnold | RenderMan | Mantra | V-Ray | ...
- vfx, animation & game production management system
- file & folder management (settings | create | save | load | publish)
- flexible, portable, multi functional project environment
- additional libraries (api | img | user | shot)
- workflow tracking & reporting
- user-pipeline integration
- SSTP (simple | smart | transparent | performant)
- Layered Pipeline
- create a company pipeline
- add a project pipeline
- test and develop in a personal environment
- scripts
- desktop app
- save (+ publish) | load | create | render
- get, set and handle data | img | scripts
- template UI (user, report, help, accept, comment, color code)
- setup menu, shelf, toolbar, ...
- Workflows and Charts
- naming conventions
- software pipeline
- folder structure (project & pipeline)
- Data and Helper
- project (resolution, fps ...)
- user (name, task ...)
- context (shot, task, comment ...)
- environment variables (PROJECT_PATH ...)
- additional libraries
- Feedback & Debug (+ advanced logging)
- inform user about processes
- debug like a king *bow*
- Breaking Point [VFX short film 2016] Winner VES Award 2017 and Winner Siggraph Asia 2016
- Elemental (Nuke) [VFX short film 2016] FMX Trailer 2017
- Animan | Drool Pool
Plex is available under the MIT License. You can use it for commercial or non-commercial projects. Be sure to credit me in the project and documentation.