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affine.rb.html
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<!DOCTYPE public PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
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<title>RMagick example: affine.rb</title>
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<h1>affine.rb</h1>
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<div class="bodyfloat">
<pre class="language-ruby">
# frozen_string_literal: true
require 'rmagick'
# Demonstrate the affine primitive. Transform the
# coordinate space to put the origin in the lower
# left corner.
imgl = Magick::ImageList.new
imgl.new_image 200, 200, Magick::HatchFill.new('white', 'lightcyan2')
gc = Magick::Draw.new
max_x = imgl.columns
max_y = imgl.rows
# Translate the y origin to the bottom of the window.
# Invert the y points by scaling by -1. Combine the
# two operations using the affine method. That is, the
# affine method is equivalent to:
# gc.translate 0, max_y
# gc.scale 1, -1
gc.affine(1, 0, 0, -1, 0, max_y)
gc.stroke('gray50')
gc.fill('gray50')
gc.stroke_width(1)
# Draw up-pointing arrow.
gc.polyline(10, 10, 10, max_y - 10, 5, max_y - 15, 15, max_y - 15, 10, max_y - 10)
# Draw right-pointing arrow
gc.polyline(10, 10, max_x - 10, 10, max_x - 15, 5, max_x - 15, 15, max_x - 10, 10)
gc.draw(imgl)
# Add labels. Use a different graphics context with a "normal"
# coordinate system so the text isn't inverted.
text_gc = Magick::Draw.new
text_gc.pointsize(14)
text_gc.font_weight(Magick::NormalWeight)
text_gc.stroke('transparent')
text_gc.text(15, max_y - 15, "'0,0'")
text_gc.text(max_x - 20, max_y - 16, "'+x'")
text_gc.text(12, 15, "'+y'")
text_gc.draw(imgl)
imgl.border!(1, 1, 'lightcyan2')
imgl.write('affine.gif')
</pre>
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