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Releases: robalo/mods

ASR-AI3 v0.9.28

02 Mar 00:47
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  • configs updated for 1.56
  • audiblefire tweaks for ammo
  • sensitivity parameters removed
  • optimisation using params
  • prevent AI in player groups from jumping into weapons on their own
  • decrease morale faster when losing team members
  • raise reaction to danger helper limit from twice to thrice per minute per unit
  • units will not mount near weapons if suppressed (under heavy fire)
  • suppressed units move between house positions a lot slower
  • fail loading userconfig settings gracefully when filepatching is not enabled (warn in RPT)
  • copy my stance now disabled by default but can be toggled with configurable key (controls -> configure addons)
  • default aiming skills tweaked
  • fix NVG handling by AI only done at startup (now properly reuse them when it gets dark)

ASR-AI3 v0.9.27

07 Aug 17:15
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Changes

  • AI copy stance of player group leader
  • very small tweak for detection of soldier (slightly harder to detect)
  • use time instead of diag_ticktime for various interval checks
  • rearming checks for ACE3 bandages instead of vanilla first aid kits if ace medical is used

ASR-AI3 v0.9.26

24 Jul 09:19
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  • tweaked audio signature and night visibility for soldiers (harder to spot/hear, works better for stealth)
  • queue unit initialization - instead of running unit's init code directly, now unit is just added to a queue which is then processed sequentially at regular intervals; eliminates any load spikes resulting from spawning multiple units at once
  • some tiny aiming and spotting rebalance tweaks
  • danger.fsm tweaks: some optimisation; allow vehicle crews to send target info to nearby groups
  • removed dynamic server view distance adjustment
  • overall code optimisation/reorganisation; reduced number of loops
  • removed some unnecessary broadcast from server to clients

ASR-AI3 v0.9.25

17 Jun 13:29
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Changes

  • tweaks to react faster to seeing/hearing enemies
  • moving to cover code optimization
  • removed smoke usage (was a bit buggy and it will be in game by default soon)
  • AI were trained to visit building positions more often
  • disabled fatigue for AI in player group by default (can be changed in userconfig)