Releases: robalo/mods
Releases · robalo/mods
ASR-AI3 v0.9.28
- configs updated for 1.56
- audiblefire tweaks for ammo
- sensitivity parameters removed
- optimisation using params
- prevent AI in player groups from jumping into weapons on their own
- decrease morale faster when losing team members
- raise reaction to danger helper limit from twice to thrice per minute per unit
- units will not mount near weapons if suppressed (under heavy fire)
- suppressed units move between house positions a lot slower
- fail loading userconfig settings gracefully when filepatching is not enabled (warn in RPT)
- copy my stance now disabled by default but can be toggled with configurable key (controls -> configure addons)
- default aiming skills tweaked
- fix NVG handling by AI only done at startup (now properly reuse them when it gets dark)
ASR-AI3 v0.9.27
Changes
- AI copy stance of player group leader
- very small tweak for detection of soldier (slightly harder to detect)
- use time instead of diag_ticktime for various interval checks
- rearming checks for ACE3 bandages instead of vanilla first aid kits if ace medical is used
ASR-AI3 v0.9.26
- tweaked audio signature and night visibility for soldiers (harder to spot/hear, works better for stealth)
- queue unit initialization - instead of running unit's init code directly, now unit is just added to a queue which is then processed sequentially at regular intervals; eliminates any load spikes resulting from spawning multiple units at once
- some tiny aiming and spotting rebalance tweaks
- danger.fsm tweaks: some optimisation; allow vehicle crews to send target info to nearby groups
- removed dynamic server view distance adjustment
- overall code optimisation/reorganisation; reduced number of loops
- removed some unnecessary broadcast from server to clients
ASR-AI3 v0.9.25
Changes
- tweaks to react faster to seeing/hearing enemies
- moving to cover code optimization
- removed smoke usage (was a bit buggy and it will be in game by default soon)
- AI were trained to visit building positions more often
- disabled fatigue for AI in player group by default (can be changed in userconfig)