You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, thanks for the plugin! I have been working with it for some time : )
Up until now, my team and I have been working within the Unreal Editor, but recently I was trying to package one of our projects as a standalone exe in Windows 10.
Unfortunately, packaging for Windows 10 when including the UROSBridge plugin is not working for us.
Steps to reproduce: using UE 4.18, create a new C++ project and add the Plugin. Add public dependencies in project's Build.cs file for the plugin, as described in readme file. Compile and launch the project editor. Try to package (DebugGame/Development/Shipping).
What happens: packaging fails. All errors are related to the MicrosoftPlatformString.h file, located in engine\source\runtime\core\public\GenericPlatform (see log below)
Expected behaviour: packaging should succeed, and project should run standalone.
Have you ever encountered this kind of issue?
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProject Win64 DebugGame -Project=C:\TestProject\TestProject.uproject C:\TestProject\TestProject.uproject -NoUBTMakefiles -remoteini="C:\TestProject" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 2,3960312s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProject Win64 DebugGame -Project=C:\TestProject\TestProject.uproject C:\TestProject\TestProject.uproject -NoUBTMakefiles -remoteini="C:\TestProject" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Performing 9 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): SharedPCH.Engine.NonOptimized.cpp
UATHelper: Packaging (Windows (64-bit)): Module.UROSBridge.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Module.UROSBridge.cpp
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(160): error C3861: 'strcpy': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(169): error C3861: 'strncpy': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(180): error C3861: 'strcat': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(190): error C3861: 'strupr': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(196): error C3861: 'strcmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(201): error C3861: 'strncmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(218): error C3861: '_stricmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(239): error C3861: '_strnicmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(244): error C3861: 'strlen': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(299): error C3861: 'strtok_s': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(160): error C3861: 'strcpy': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(169): error C3861: 'strncpy': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(180): error C3861: 'strcat': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(190): error C3861: 'strupr': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(196): error C3861: 'strcmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(201): error C3861: 'strncmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(218): error C3861: '_stricmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(239): error C3861: '_strnicmp': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(244): error C3861: 'strlen': identifier not found
UATHelper: Packaging (Windows (64-bit)): c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\GenericPlatform/MicrosoftPlatformString.h(299): error C3861: 'strtok_s': identifier not found
UATHelper: Packaging (Windows (64-bit)): TestProject.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)): TestProjectGameModeBase.cpp
UATHelper: Packaging (Windows (64-bit)): TestProject.cpp
UATHelper: Packaging (Windows (64-bit)): TestProjectGameModeBase.gen.cpp
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: C:\TestProject\Plugins\UROSBridge\Binaries\Win64\UE4-UROSBridge-Win64-DebugGame.lib
UATHelper: Packaging (Windows (64-bit)): Total build time: 26,58 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 28,235202s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProject Win64 DebugGame -Project=C:\TestProject\TestProject.uproject C:\TestProject\TestProject.uproject -NoUBTMakefiles -remoteini="C:\TestProject" -skipdeploy -noxge -NoHotReload -ignorejunk. See lo
gfile for details: 'UnrealBuildTool-2019.06.07-11.53.56.txt'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
The text was updated successfully, but these errors were encountered:
Hi, thanks for the plugin! I have been working with it for some time : )
Up until now, my team and I have been working within the Unreal Editor, but recently I was trying to package one of our projects as a standalone exe in Windows 10.
Unfortunately, packaging for Windows 10 when including the UROSBridge plugin is not working for us.
Steps to reproduce: using UE 4.18, create a new C++ project and add the Plugin. Add public dependencies in project's Build.cs file for the plugin, as described in readme file. Compile and launch the project editor. Try to package (DebugGame/Development/Shipping).
What happens: packaging fails. All errors are related to the MicrosoftPlatformString.h file, located in engine\source\runtime\core\public\GenericPlatform (see log below)
Expected behaviour: packaging should succeed, and project should run standalone.
Have you ever encountered this kind of issue?
The text was updated successfully, but these errors were encountered: