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audioProcessing.js
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audioProcessing.js
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/*
* audioProcessing.js
*
* Copyright (C) 2016 R.J.J.H. van Son (r.j.j.h.vanson@gmail.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You can find a copy of the GNU General Public License at
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*/
var mimeTypes = {
"wav": "audio/wav",
"mp3": "audio/mpeg",
"flac": "audio/flac",
"ogg": "audio/ogg",
"spx": "audio/ogg",
"aif": "audio/aifc",
"tsv": "text/tsv",
"csv": "text/csv"
};
// Global variables
var recordedBlob, recordedBlobURL;
var recordedArray;
var recordedDuration;
var recordedPitchTier;
var windowStart = windowEnd = 0;
var recordedSampleRate = 0;
var currentAudioWindow = undefined;
var audioDatabaseName = "Audio";
var examplesDatabaseName = "Examples";
var clearRecording = function () {
recordedBlob = undefined;
recordedBlobURL = undefined;
recordedArray = undefined;
currentAudioWindow = undefined;
recordedSampleRate = recordedDuration = undefined;
recordedPitchTier = undefined;
};
/*
*
* Audio processing code
*
*/
// Only initialize ONCE
var audioContext = new AudioContext();
// Decode the audio blob
var audioProcessing_decodedArray;
function processAudio (blob) {
var audioReader = new FileReader();
audioReader.onload = function(){
var arrayBuffer = audioReader.result;
audioContext.decodeAudioData(arrayBuffer, decodedDone);
};
audioReader.readAsArrayBuffer(blob);
};
// You need a function "processRecordedSound ()"
// Set some switches to prevent stored data are reused
sessionStorage["recorded"] = "false";
var retrievedData = false;
function decodedDone(decoded) {
var typedArray = new Float32Array(decoded.length);
typedArray = decoded.getChannelData(0);
var currentArray = typedArray;
recordedSampleRate = decoded.sampleRate;
recordedDuration = decoded.duration;
var length = decoded.length;
// Process and draw audio
recordedArray = cut_silent_margins (currentArray, recordedSampleRate);
currentAudioWindow = recordedArray;
recordedDuration = recordedArray.length / recordedSampleRate;
windowStart = 0;
windowEnd = recordedDuration;
// make sure this function is defined!!!
if (!retrievedData) sessionStorage["recorded"] = "true";
processRecordedSound ();
sessionStorage["recorded"] = "false";
// Note this one should be switched AFTER processRecordedSound has been called.
retrievedData = false;
};
function play_soundArray (soundArray, sampleRate, start, end) {
var startSample = start > 0 ? Math.floor(start * sampleRate) : 0;
var endSample = end > 0 ? Math.ceil(end * sampleRate) : soundArray.length;
if (startSample > soundArray.length || endSample > soundArray.length) {
startSample = 0;
endSample = soundArray.length;
};
var soundBuffer = audioContext.createBuffer(1, endSample - startSample, sampleRate);
var buffer = soundBuffer.getChannelData(0);
for (var i = 0; i < (endSample - startSample); i++) {
buffer[i] = soundArray[startSample + i];
};
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
var source = audioContext.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = soundBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioContext.destination);
// start the source playing
source.start();
};
/*
* Convert typed mono array to WAV blob
*
*/
function writeUTFBytes(view, offset, string){
var lng = string.length;
for (var i = 0; i < lng; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}
// Write selection [start, end] to a WAV blob
function arrayToBlob (array, start, end, sampleRate) {
if(!array) return;
if(end <= 0) end = array.length;
var window = array.slice(start*sampleRate, end*sampleRate);
// create the buffer and view to create the .WAV file
var buffer = new ArrayBuffer(44 + window.length * 2);
var view = new DataView(buffer);
// write the WAV container, check spec at: https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
// RIFF chunk descriptor
writeUTFBytes(view, 0, 'RIFF');
view.setUint32(4, 44 + window.length * 2, true);
writeUTFBytes(view, 8, 'WAVE');
// FMT sub-chunk
writeUTFBytes(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
// mono (2 channels)
view.setUint16(22, 1, true);
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 2, true);
view.setUint16(32, 2, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeUTFBytes(view, 36, 'data');
view.setUint32(40, window.length * 2, true);
// write the PCM samples
var lng = window.length;
var index = 44;
var volume = 1;
for (var i = 0; i < lng; i++){
view.setInt16(index, window[i] * (0x7FFF * volume), true);
index += 2;
}
// our final binary blob that we can hand off
var blob = new Blob ( [ view ], { type : 'audio/wav' } );
return blob;
};
// Set up window
function setupGaussWindow (sampleRate, fMin) {
var lagMax = (fMin > 0) ? 1/fMin : 1/75;
var windowDuration = lagMax * 6;
var windowSigma = 1/6;
var window = new Float32Array(windowDuration * sampleRate);
var windowCenter = (windowDuration * sampleRate -1) / 2;
for (var i = 0; i < windowDuration * sampleRate; ++i) {
var exponent = -0.5 * Math.pow( (i - windowCenter)/(windowSigma * windowCenter), 2);
window [i] = Math.exp(exponent);
};
return window;
};
function getWindowRMS (window) {
var windowSumSq = 0;
var windowRMS = 0;
if (window && window.length > 0) {
for (var i = 0; i < window.length; ++i) {
windowSumSq += window [i]*window [i];
};
windowRMS = Math.sqrt(windowSumSq/window.length);
};
return windowRMS;
};
// Cut off the silent margins
// ISSUE: After the first recording, there is a piece at the start missing.
// This is now cut off
function cut_silent_margins (typedArray, sampleRate) {
// Find part with sound
var silentMargin = 0.1;
// Silence thresshold is -20 dB
var thressHoldDb = 25;
// Stepsize
var dT = 0.01;
var soundLength = typedArray.length;
// There is sometimes (often) a delay before recording is started
var firstNonZero = 0;
while (firstNonZero < typedArray.length && (isNaN(typedArray[firstNonZero]) || typedArray[firstNonZero] == 0)) {
++firstNonZero
};
// Calculation intensity
var currentIntensity = calculate_Intensity (typedArray, sampleRate, 75, 600, 0.01);
var maxInt = Math.max.apply(Math, currentIntensity);
var silenceThresshold = maxInt - thressHoldDb;
var firstFrame = 0;
while (firstFrame < currentIntensity.length && currentIntensity[firstFrame] < silenceThresshold) {
++firstFrame;
};
var lastFrame = currentIntensity.length - 1;
while (lastFrame > 0 && currentIntensity[lastFrame] < silenceThresshold) {
--lastFrame;
};
if ((firstFrame >= currentIntensity.length - silentMargin/dT) || (lastFrame <= silentMargin/dT) || lastFrame <= firstFrame) {
firstFrame = 0;
lastFrame = currentIntensity.length - 1;
};
// Convert frames to samples
var firstSample = (firstFrame * dT - silentMargin) * sampleRate;
var lastSample = ((lastFrame + 1) * dT + silentMargin) * sampleRate;
if (firstSample < 0) firstSample = 0;
// Remove non-recorded part froms tart
if (firstSample < firstNonZero) firstSample = firstNonZero;
if (lastSample >= soundLength) lastSample = soundLength - 1;
var newLength = Math.ceil(lastSample - firstSample);
var soundArray = new Float32Array(newLength);
for (var i = 0; i < newLength; ++i) {
// Also, get rid of NaN's
soundArray [i] = !isNaN(typedArray[firstSample + i]) ? typedArray[firstSample + i] : 0;
};
return soundArray;
};
// Calculate autocorrelation in a window (array!!!) around time
// You should divide the result by the autocorrelation of the window!!!
//
// David Weenink: De autocorrelatie moet gecontroleerd worden.
// Ik denk niet dat hij veel sneller kan.
function autocorrelation (sound, sampleRate, time, window) {
// Calculate FFT
// This is stil just the power in dB.
var soundLength = sound.length;
var windowLength = (window) ? window.length : soundLength;
var FFT_N = Math.pow(2, Math.ceil(Math.log2(windowLength))) * 2;
var input = new Float32Array(FFT_N * 2);
var output = new Float32Array(FFT_N * 2);
// The window can get outside of the sound itself
var offset = Math.floor(time * sampleRate - Math.ceil(windowLength/2));
if (window) {
for (var i = 0; i < FFT_N; ++i) {
input [2*i] = (i < windowLength && (offset + i) > 0 && (offset + i) < soundLength) ? sound [offset + i] * window [i] : 0;
input [2*i + 1] = 0;
};
} else {
for (var i = 0; i < FFT_N; ++i) {
input [2*i] = (i < windowLength && (offset + i) > 0 && (offset + i) < soundLength) ? sound [offset + i] : 0;
input [2*i + 1] = 0;
};
};
var fft = new FFT.complex(FFT_N, false);
var ifft = new FFT.complex(FFT_N, true);
fft.simple(output, input, 1)
// Calculate H * H(cj)
// Scale per frequency
for(var i = 0; i < FFT_N; ++ i) {
var squareValue = (output[2*i]*output[2*i] + output[2*i+1]*output[2*i+1]);
input[2*i] = squareValue;
input[2*i+1] = 0;
output[2*i] = 0;
output[2*i+1] = 0;
};
ifft.simple(output, input, 1);
var autocorr = new Float32Array(FFT_N);
for(var i = 0; i < FFT_N; ++ i) {
autocorr[i] = output[2*i] / windowLength;
};
return autocorr;
};
/*
*
* David Weenink, here are the pitch routines:
* - Autocorrelation peak picking for candidates
* - Pitch tracking for selecting the best candidate
*
*/
// Take a spectrum and return a list with peaks
//
// David Weenink: De peak picker moet geoptimaliseerd worden.
// liefst met een "echt" peak picking algoritme. Dit is een simplistische
// 5 punts differentiatie (4 verschillen) die halverwege door nul gaan
// dwz, twee verschillen > 0 gevolgd door twee verschillen < 0.
// Ik gebruik nu een 3 punts parabool om het maximum te vinden,
// maar ik vermoed dat een 5 punts kwadratische fit misschien beter is?
function autocorrelationPeakPicker (autocorr, sampleRate, fMin, fMax) {
var thressHold = 0.001;
var resultArray = [];
// Find the pitch candidates
var lagMin = (fMax > 0) ? 1/fMax : 1/600;
var lagMax = (fMin > 0) ? 1/fMin : 1/60;
var startLag = Math.floor(lagMin * sampleRate);
var endLag = Math.ceil(lagMax * sampleRate);
var bestLag = 0;
var bestAmp = -100;
// 5 point differentiation
var diffAmp = [];
var halfLength = 2;
for (var i=-halfLength; i<halfLength; ++i){
diffAmp[i+halfLength] = autocorr [startLag+i+1] - autocorr [startLag+i];
};
var peaks = [];
for (var j = startLag; j <= endLag; ++j) {
for (var i=0; i< diffAmp.length-1; ++i){
diffAmp[i] = diffAmp[i+1];
};
diffAmp[diffAmp.length-1] = autocorr [j+halfLength] - autocorr [j+halfLength-1];
// A peak is found
if(autocorr [j] > thressHold && diffAmp[0] > 0 && diffAmp[1] > 0 && diffAmp[2] <= 0 && diffAmp[3] <= 0) {
// 4 point linear regression with zero-crossing centered around 0
var linReg = linearRegression(diffAmp, [-1.5, -0.5, 0.5, 1.5]);
var offset = - linReg.intercept/linReg.slope;
var zeroCrossing = j + offset;
// Get the maximum using a 3-point quadratic interpolation.
// I would prefer a 5-point least RMSE quadratic fit
var pC = threePointParabola ([autocorr [j-1], autocorr [j], autocorr [j+1]], [-1, 0, 1]);
var maxValue = pC.a * offset*offset + pC.b*offset + pC.c;
peaks.push({x: sampleRate/zeroCrossing, y: maxValue});
};
};
// Switch to low to high ordering
peaks.reverse();
return peaks;
};
// Return a list of points with {t, candidates} "pairs"
function calculate_Pitch (sound, sampleRate, fMin, fMax, dT) {
var duration = sound.length / sampleRate;
var pitchArray = [];
// Set up window and calculate Autocorrelation of window
var windowDuration = (fMin > 0) ? 1/fMin : 1/60;
windowDuration *= 6;
var window = setupGaussWindow (sampleRate, fMin);
var windowRMS = getWindowRMS (window);
// calculate the autocorrelation of the window
var windowAutocorr = autocorrelation (window, sampleRate, windowDuration / 2, 0);
// Step through the sound
for (var t = 0; t < duration; t += dT) {
var autocorr = autocorrelation (sound, sampleRate, t, window);
for (var i = 0; i < autocorr.length; ++i) {
autocorr [i] /= (windowAutocorr [i]) ? (windowAutocorr [i] * windowRMS) : 0;
};
// Find the pitch candidates
var pitchCandidates = autocorrelationPeakPicker (autocorr, sampleRate, fMin, fMax);
// unvoiced
if(pitchCandidates.length == 0)pitchCandidates.push({x:0, y:0});
pitchArray.push({x: t, values: pitchCandidates});
};
return pitchArray;
};
// PitchTier definition
function Tier () {
// data
this.xmin = Infinity;
this.xmax = -Infinity;
this.valuemin = Infinity;
this.valuemax = -Infinity;
this.dT = undefined;
this.size = undefined;
this.time = [];
this.values = [];
// access functions
this.valueSeries = function () {return this.values; };
this.timeSeries = function () {return this.time; };
this.item = function (i) {
return {x: this.time [i], value: this.values [i]};
};
this.writeItem = function (i, item) {
if ( i < this.time.length ) {
this.time [i] = item.x;
if(item.x < this.xmin)this.xmin = item.x;
if(item.x > this.xmax)this.xmax = item.x;
this.values [i] = item.value;
if(item.value < this.valuemin) this.valuemin = item.value;
if(item.value > this.valuemax) this.valuemax = item.value;
return i;
} else {
console.log("Item "+i+" does not exist");
return false;
}
};
this.pushItem = function (item) {
this.time.push(item.x);
if(item.x < this.xmin)this.xmin = item.x;
if(item.x > this.xmax)this.xmax = item.x;
this.values.push(item.value);
if(item.value < this.valuemin) this.valuemin = item.value;
if(item.value > this.valuemax) this.valuemax = item.value;
this.size = this.time.length;
return this.size;
};
};
// Pitch tracking and candidate selection
function toPitchTier (sound, sampleRate, fMin, fMax, dT) {
var pitchArray = calculate_Pitch (sound, sampleRate, fMin, fMax, dT);
var duration = sampleRate > 0 ? sound.length / sampleRate : 0;
var points = [];
var timeSeries = [];
var valueSeries = [];
// Select the best pitch candidates using tracking etc.
var bestTrack = viterbi (pitchArray);
var pitchTier = new Tier();
pitchTier.xmin = 0;
pitchTier.dT = dT;
for (var i=0; i < pitchArray.length; ++ i) {
var bestValue = pitchArray[i].values[bestTrack[i]].x;
pitchTier.pushItem ({x: pitchArray [i].x, value: bestValue});
};
return pitchTier;
}
// Viterbi pitch tracking
// Takes an array of pitch candidates and returns a list of
// the best candidate for each frame
//
// David Weenink:
// Deze viterbi functie moet versneld en geoptimaliseerd worden.
// De kostenfunctie is nu willekeurig gekozen.
function viterbi (pitchArray) {
var costsList = [];
var backpointerList = [];
for (var i=0; i < pitchArray.length; ++i) {
var sumWeights = 0;
var pitchCandidates = pitchArray[i].values;
var prevCandidates = pitchArray[i-1] && pitchArray[i-1].values ? pitchArray[i-1].values : [{x:0, y:0}];
var previousCosts = i>0 ? costsList[i-1] : [0];
var candidateCosts = [];
var candidateBackpointers = [];
// Initialize variables
for (var j=0; j <pitchCandidates.length; ++j) {
sumWeights += pitchCandidates[j].y;
candidateCosts.push(0);
candidateBackpointers.push(-1);
};
// Find best continuation for each candidate
for (var j=0; j <pitchCandidates.length; ++j) {
weight = sumWeights > 0 ? 1 - (pitchCandidates[j].y / sumWeights) : 1;
// Initialize to handle voiceless previous frame
minCost = Infinity;
bestBackpointer = 0;
// The cost function is distance^2 / relative height of peak
for (var k=0; k<prevCandidates.length; ++k) {
// Previous costs of this precurser
var newCost = previousCosts[k];
// Cost added
if(prevCandidates[k].x > 0 && pitchCandidates[j].x > 0) {
// Squared difference relative to average between points.
newCost += weight * Math.pow(2*(prevCandidates[k].x - pitchCandidates[j].x)/(prevCandidates[k].x + pitchCandidates[j].x), 2);
} else {
newCost += weight;
};
if(newCost < minCost) {
minCost = newCost;
bestBackpointer = k;
};
};
candidateCosts[j] = minCost;
candidateBackpointers[j] = bestBackpointer;
};
costsList.push(candidateCosts);
backpointerList.push(candidateBackpointers);
};
// Trace back best pitch track
var lastItem = costsList.length - 1;
var costsCandidates = costsList[lastItem];
var minCost = costsCandidates[0];
var endPoint = 0;
// Get the end point with the lowest cost
for (j=1; j<costsCandidates.length; ++j) {
if(costsCandidates[j] < minCost) {
minCost = costsCandidates[j];
endPoint = j;
};
};
var resultTrack = [endPoint];
var lastBackpointer = endPoint;
for (var i=backpointerList.length - 1; i>0; --i) {
lastBackpointer = backpointerList[i][lastBackpointer];
resultTrack.push(lastBackpointer);
};
// The result track is reversed
return resultTrack.reverse();
};
// DTW between two pitchTiers
//
// David Weenink:
// Dit is de DTW functie. Die moet geoptimaliseerd en versneld worden
// De kosten (inclusief voor voicing sprongen) zijn nu willekeurig gekozen
function toDTW (pitchTier1, pitchTier2) {
var horCost = 2;
var verCost = 2;
var diagonalCost = 1;
var voicingCost = 100;
var dtw = {distance: 0, path: [], matrix: undefined};
var costMatrix = [];
var backpointerMatrix = [];
var pitch1 = pitchTier1.valueSeries();
var pitch2 = pitchTier2.valueSeries();
// Initialize the cost and backpointer matrices
for (var i=0; i<pitch1.length; ++i) {
var costColumn = [];
var bpColumn = [];
for (var j=0; j<pitch2.length; ++j) {
costColumn.push(0);
bpColumn.push(0);
};
costMatrix.push(costColumn);
backpointerMatrix.push(bpColumn);
};
// Fill the cost and backpointer matrices
// i = pitch1
// j = pitch2
for (var i=0; i<pitch1.length; ++i) {
for (var j=0; j<pitch2.length; ++j) {
var newCost = 0;
// backpointer [i-1][j]=-1, [i][j-1]=1, [i-1][j-1]=0
var backpointer = 0;
if(j > 0) {
if(i > 0) {
var newHorCost = costMatrix[i-1][j] + horCost * dtwCostFunction(pitch1[i-1], pitch2[j], voicingCost);
var newVerCost = costMatrix[i][j-1] + verCost * dtwCostFunction(pitch1[i], pitch2[j-1], voicingCost);
var newDiaCost = costMatrix[i-1][j-1] + diagonalCost * dtwCostFunction(pitch1[i-1], pitch2[j-1], voicingCost);
var minCost = Math.min(newHorCost, newVerCost, newDiaCost);
if(newDiaCost == minCost) {
newCost = newDiaCost;
backpointer = 0;
} else if (newHorCost == minCost) {
newCost = newHorCost;
backpointer = -1;
} else if (newVerCost == minCost) {
newCost = newVerCost;
backpointer = 1;
} else {
console.log("ERROR: No DTW cost");
};
} else {
// i == 0
newCost = costMatrix[0][j-1];
newCost += horCost * dtwCostFunction(pitch1[0], pitch2[j], voicingCost);
backpointer = 1;
};
} else if (i > 0) {
// j == 0
newCost = costMatrix[i-1][0];
newCost += horCost * dtwCostFunction(pitch1[i], pitch2[0], voicingCost);
backpointer = -1;
} else {
// i == 0 and j == 0, corner case
newCost = 0;
newCost += horCost * dtwCostFunction(pitch1[0], pitch2[0], voicingCost);
backpointer = 0;
};
costMatrix[i][j] = newCost;
backpointerMatrix[i][j] = backpointer;
};
};
dtw.matrix = costMatrix;
// Start at upper right corner and trace back the path
var i = pitch1.length-1;
var j = pitch2.length-1;
dtw.distance = costMatrix[i][j];
var path = [];
while (i > 0 || j > 0) {
path.push({i: i, j: j});
var step = backpointerMatrix[i][j];
if(step == 0) {
i -= 1;
j -= 1;
} else if (step == -1) {
i -= 1;
} else if (step == 1) {
j -= 1;
} else {
console.log("ERROR: wrong step");
return [];
};
};
path.push({i: 0, j: 0});
dtw.path = path.reverse();
return dtw;
};
// David Weenink:
// Dit is de DTW kostenfunctie. hier kan een betere ingevoerd worden.
// Deze is nu willekeurig gekozen
function dtwCostFunction (value1, value2, voicingCost) {
if(value1 > 0 && value2 > 0)return Math.pow(value1-value2, 2);
if(value1 == 0 && value2 == 0)return 0;
if(value1 == 0 || value2 == 0)return Math.pow(voicingCost, 2);
};
// Calculate the (RMS) power in a time window
function getPower (sound, sampleRate, time, window) {
var soundLength = sound.length;
var duration = sound.length / sampleRate;
var windowLength = (window) ? window.length : soundLength;
var sumSquare = 0;
var windowSUM = 0;
// The window can get outside of the sound itself
var offset = Math.floor(time * sampleRate - Math.ceil(windowLength/2));
if (window) {
for (var i = 0; i < windowLength; ++i) {
var value = ((offset + i) > 0 && (offset + i) < soundLength) ? sound [offset + i] * window [i] : 0;
sumSquare += value*value;
windowSUM += window [i]*window [i];
};
} else {
for (var i = 0; i < windowLength; ++i) {
var value = ((offset + i) > 0 && (offset + i) < soundLength) ? sound [offset + i] : 0;
sumSquare += value*value;
windowSUM += 1;
};
};
if (windowSUM <= 0) windowSUM = 1;
var power = sumSquare / windowSUM;
return power;
};
function calculate_Intensity (sound, sampleRate, fMin, fMax, dT) {
var duration = sound.length / sampleRate;
var bitSize = 16;
var maxPower = Math.round(20*Math.log10(Math.pow(2,bitSize-1)));
var quantNoise = Math.round(20*Math.log10(0.5));
var dynamicRange = maxPower - quantNoise;
var lagMin = (fMax > 0) ? 1/fMax : 1/600;
var lagMax = (fMin > 0) ? 1/fMin : 1/60;
var intensity = new Float32Array(Math.floor(duration / dT));
// Set up window
var windowDuration = lagMax * 6;
var window = setupGaussWindow (sampleRate, fMin);
// Step through the sound
var i = 0;
for (var t = 0; t < duration; t += dT) {
var power = getPower (sound, sampleRate, t, window);
var powerdB = (power > 0) ? dynamicRange + Math.log10(power) * 10 : 0;
if (i < intensity.length) intensity [i] = powerdB;
++i;
};
return intensity;
};
// load the sound from a URL
function load_audio(url) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
// When loaded decode the data and store the audio buffer in memory
request.onload = function() {
processAudio (request.response);
}
request.send();
}
/*
*
* Use: var perc = get_percentiles (points, function (a, b) { return a.value-b.value;}, function(a) { return a.value <= 0;}, [0.05, 0.50, 0.95]);
*
*/
function get_percentiles (points, compare, remove, percentiles) {
var sortList = points.slice();
var ax;
while (sortList.length > 0 && (ax = sortList.indexOf(undefined)) !== -1) {
sortList.splice(ax, 1);
}
var result = [];
sortList.sort(compare);
var sortListLength = sortList.length
for (var i = sortListLength-1; i >= 0; --i) {
if (remove(sortList[i])) {
sortList.splice(i, 1);
};
};
for (var i = 0; i < percentiles.length; ++i) {
var perc = percentiles[i];
if (perc > 1) perc /= 100;
var newPercentile = {value: undefined, percentile: 0};
var bin = Math.ceil(perc * sortList.length) - 1;
bin = bin < 0 ? 0 : (bin >= sortList.length ? sortList.length : bin);
newPercentile.value = sortList[bin];
newPercentile.percentile = percentiles[i];
result.push(newPercentile)
};
return result;
};
// return the minim and maximum and their times
function get_time_of_minmax (tier) {
var min = Infinity;
var max = -Infinity;
var tmin = tmax = 0;
for (var i = 0; i < tier.size; ++i) {
var item = tier.item(i);
var currentValue = item.value;
var currentTime = item.x;
if (currentValue < min) {
min = currentValue;
tmin = currentTime;
};
if (currentValue > max) {
max = currentValue;
tmax = currentTime;
};
};
return {min: min, max: max, tmin: tmin, tmax: tmax};
};
/*
*
* Use IndexedDB as a store for audio "files"
*
*/
// Use IndexedDB as an Audio storage
function saveCurrentAudioWindow (collection, map, fileName) {
if (!currentAudioWindow || currentAudioWindow.length <= 0 || ! recordedSampleRate || recordedSampleRate <= 0) return;
var blob = arrayToBlob (currentAudioWindow, 0, 0, recordedSampleRate);
if (collection && collection.length > 0 && map && map.length > 0 && fileName && fileName.length > 0) {
addAudioBlob(collection, map, fileName, blob);
};
};
var indexedDBversion = 2;
function getCurrentAudioWindow (collection, map, name) {
var request = indexedDB.open(audioDatabaseName, indexedDBversion);
request.onerror = function(event) {
alert("Use of IndexedDB not allowed");
};
request.onsuccess = function(event) {
db = this.result;
var key = (map.length > 0) ? collection+"/"+map+"/"+name : collection+"/"+name;
var request = db.transaction(["Recordings"], "readwrite")
.objectStore("Recordings")
.get(key);
request.onsuccess = function(event) {
var record = this.result;
if(record) {
if(record.audio){
// processAudio is resolved asynchronously, reset retrievedData when it is finished
retrievedData = true;
processAudio (record.audio);
};
};
};
// Data not found
request.onerror = function(event) {
console.log("Unable to retrieve data: "+map+"/"+name+" cannot be found");
};
};
request.onerror = function(event) {
console.log("Error: ", event);
}
request.onupgradeneeded = function(event) {
var db = this.result;
// Create an objectStore to hold audio blobs.
initializeObjectStore (db, collection);
};
};
function getAndPlayExample (wordlist, name, playBlob, otherPlay) {
var request = indexedDB.open(examplesDatabaseName, indexedDBversion);
request.onerror = function(event) {
alert("Use of IndexedDB not allowed");
};
request.onsuccess = function(event) {
db = this.result;
var key = "Wordlists"+"/"+wordlist+"/"+name;
var request = db.transaction(["Recordings"], "readwrite")
.objectStore("Recordings")
.get(key);
request.onsuccess = function(event) {
var record = this.result;
if(record) {
if(record.audio){
// playBlob is run asychronously
playBlob(record.audio);
};
};
if((!record || !record.audio) && otherPlay) otherPlay();
};
// Data not found
request.onerror = function(event) {
if(otherPlay) otherPlay();
console.log("Unable to retrieve data: "+map+"/"+name+" cannot be found");
};
};
request.onerror = function(event) {
console.log("Error: ", event);
}
request.onupgradeneeded = function(event) {
var db = this.result;
// Create an objectStore to hold audio blobs.
initializeObjectStore (db, "Worklists");
};
};
function getCurrentMetaData (collection, processData) {
var request = indexedDB.open(audioDatabaseName, indexedDBversion);
request.onerror = function(event) {
alert("Use of IndexedDB not allowed");
};
request.onsuccess = function(event) {
db = this.result;
var request = db.transaction(["Recordings"], "readwrite")
.objectStore("Recordings")
.get(collection+"/"+collection+".tsv");
request.onsuccess = function(event) {
var record = this.result;
if(record) {
if(record.audio){
// This is a text blob
if (processData) {
var objectList = csvblob2objectlist(record.audio, processData);
};
};
} else {
var date = new Date().toLocaleString();
var blob = new Blob([''], { type: 'text/tsv', endings: 'native' });
var customerObjectStore = db.transaction(["Recordings"], "readwrite").objectStore("Recordings");
var request = customerObjectStore.add({ collection: collection, map: "", name: collection+".tsv", date: date, audio: blob }, collection+"/"+collection+".tsv");
request.onsuccess = function(event) {
console.log("Success: ", this.result, " ", date);
};
request.onerror = function(event) {
console.log("Unable to add data: "+collection+"/"+collection+".tsv"+" cannot be created or updated");
};
};
};
// Data not found
request.onerror = function(event) {
console.log("Unable to retrieve metadata file: "+collection+"/"+collection+".tsv cannot be found");
};
};
request.onerror = function(event) {
console.log("Error: ", event);
}
request.onupgradeneeded = function(event) {
var db = this.result;
// Create an objectStore to hold audio blobs.
initializeObjectStore (db, collection);
};
};
// Create an objectStore to hold audio blobs.
function initializeObjectStore (db, collection) {
var objectStore = db.createObjectStore("Recordings");
objectStore.createIndex("collection", "collection", { unique: false });
objectStore.createIndex("map", "map", { unique: false });
// initialize metadata file
// Use transaction oncomplete to make sure the objectStore creation is
// finished before adding data into it.
objectStore.transaction.oncomplete = function(event) {
// Store values in the newly created objectStore.
var date = new Date().toLocaleString();
var customerObjectStore = db.transaction(["Recordings"], "readwrite").objectStore("Recordings");
// create empty text blob
var blob = new Blob([''], { type: 'text/tsv', endings: 'native' });
var request = customerObjectStore.add({ collection: collection, map: "", name: collection+".tsv", date: date, audio: blob }, collection+"/"+collection+".tsv");
request.onsuccess = function(event) {
console.log("Success: ", this.result, " ", date);
};
request.onerror = function(event) {
console.log("Unable to add data: "+collection+"/"+collection+".tsv"+" cannot be created or updated");
};
};
};
// Use IndexedDB as an Audio storage
// Remove entries that have the same name
// The structure is: Directory, Filename, Binary data
function addAudioBlob(collection, map, name, blob) {
addFileBlob(audioDatabaseName, collection, map, name, blob);
};
function addExamplesBlob(wordlist, name, blob) {
addFileBlob(examplesDatabaseName, "Wordlists", wordlist, name, blob);
};
function addFileBlob(databaseName, collection, map, name, blob) {
var date = new Date().toLocaleString();
var db;
var request = indexedDB.open(databaseName, indexedDBversion);
request.onerror = function(event) {
alert("Use of IndexedDB not allowed");
};
request.onsuccess = function(event) {
db = this.result;
var key = (map.length > 0) ? collection+"/"+map+"/"+name : collection+"/"+name;
var request = db.transaction(["Recordings"], "readwrite")
.objectStore("Recordings")
.put({ collection: collection, map: map, name: name, date: date, audio: blob }, key);
request.onsuccess = function(event) {
console.log("Success: ", this.result, " ", date);
};
// If data already exist, update it
request.onerror = function(event) {
console.log("Unable to add data: "+key+" cannot be created or updated");
};
};
request.onupgradeneeded = function(event) {
var db = this.result;
// Create an objectStore to hold audio blobs.
var objectStore = db.createObjectStore("Recordings");
objectStore.createIndex("collection", "collection", { unique: false });
objectStore.createIndex("map", "map", { unique: false });
// Use transaction oncomplete to make sure the objectStore creation is
// finished before adding data into it.
objectStore.transaction.oncomplete = function(event) {
// Store values in the newly created objectStore.
var date = new Date().toLocaleString();
if (!(name && collection)) return;
var customerObjectStore = db.transaction(["Recordings"], "readwrite").objectStore("Recordings");
var request2 = customerObjectStore.add({ collection: collection, map: map, name: name, date: date, audio: blob }, collection+"/"+map+"/"+name);
request2.onsuccess = function(event) {
console.log("Success: ", this.result, " ", date);
};