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utils.py
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utils.py
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from enum import Enum
import numpy as np
class Directions(Enum):
EAST = 0
E = 0
NORTH = 1
N = 1
WEST = 2
W = 2
SOUTH = 3
S = 3
class MapTiles(Enum):
U = -1
UNKNOWN = -1
P = 0
PATH = 0
S = 1
SAND = 1
M = 2
MOUNTAIN = 2
W = 3
WALL = 3
tile_cost = {
MapTiles.PATH: 1,
MapTiles.SAND: 3,
MapTiles.MOUNTAIN: 10}
class MapObject(object):
def __init__(self):
self.strength = 0
self.label = 'mapobject'
self.delta = 0
def move(self):
"""
Returns
-------
direction: Directions
Which direction to move
"""
pass
class AgentPlaceholder(MapObject):
"""
A placeholder for an agent for when an agent appears in another agent's
visible part of the map
"""
def __init__(self, strength):
super().__init__()
self.strength = strength
self.label = 'agent'
self.delta = -strength
class StaticMonster(MapObject):
def __init__(self):
super().__init__()
self.strength = 10
self.label = 'skeleton'
self.delta = -10
class DynamicMonster(MapObject):
def __init__(self, initial_i, initial_j):
super().__init__()
self.initial_i = initial_i
self.initial_j = initial_j
self.strength = 10
self.label = 'skeleton'
self.delta = -10
def move(self):
"""
Returns
-------
direction: Directions
Which direction to move
"""
return np.random.choice(list(Directions))
class PowerUp(MapObject):
def __init__(self):
super().__init__()
self.label = 'medkit'
self.delta = 10
class Boss(StaticMonster):
def __init__(self):
super().__init__()
self.strength = 100
self.label = 'boss'
self.delta = -100